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iPad: Prime Elements (fantasy card game)

12-27-2012, 06:59 PM
Joined: Mar 2012
Posts: 551
And we believe we’ve found a way to balance the game mechanic so that even very experienced players still can be beaten by smart newbies.

Why would I want this to happen?
01-15-2013, 07:34 AM
Joined: Nov 2010
Posts: 50
Originally Posted by Peewhy View Post
Why would I want this to happen?
Skills still matters - but "veterans" can't make the "fresh meat" party with newbies

IMHO it's quite close to the real life

Last edited by cloudgears; 01-15-2013 at 09:05 AM.

01-15-2013, 08:15 AM
Joined: Nov 2010
Posts: 50
How to create the SeaDevil in 5 steps:

1) composition:

2) design, color, perspective:

3) a bit more details + clouds and water

4) adjust colors + more attention to the foreground

5) finalize
02-14-2013, 03:39 AM
Joined: Nov 2010
Posts: 50
To-morrow is Saint Valentine's day,
All in the morning betime,
And I a maid at your window,
To be your Valentine.
Then up he rose, and donn'd his clothes,
And dupp'd the chamber-door;
Let in the maid, that out a maid
Never departed more.
óWilliam Shakespeare, Hamlet, Act IV, Scene 5

03-05-2013, 03:01 AM
Joined: Nov 2010
Posts: 50
Axe vs. Reaping Hook: Which Is Better?

03-07-2013, 06:50 AM
Joined: Oct 2012
Location: Prague, http://www.facebook.com/TurtleStrikeGame
Posts: 87
Reaping Hook looks great - but the axe one have better lantern details
03-07-2013, 03:51 PM
Joined: Nov 2010
Posts: 50
@eegon - ok, means we need the Reaping Hook with lantern details from the axe!
04-16-2013, 04:30 AM
Joined: Nov 2010
Posts: 50
Bad... and VERY dangerous!

04-16-2013, 06:23 AM
Joined: May 2011
Posts: 1,383
Lol what's with the oil change sht?

Anyway, glad to see another artwork....1 month later..again. Sounds like its really coming along.
That artwork is very good though.
04-16-2013, 07:17 AM
Joined: Nov 2010
Posts: 50

- oil change... spammers, we can't delete it - I've reported to admins

- "1 month later..." - we are not publishing every new concept\ui-scetch, we are trying to share the most interesting(from our perspective) parts of the project

And thx for the feedback