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Forgotten Memories - A psychological survival horror

01-16-2013, 08:55 PM
Be careful jbruu, toucharcaders seem to be oblivious to sarcasm...
01-16-2013, 09:18 PM
Joined: Nov 2011
Location: Look out your window.
Posts: 5,795
Quote:
Originally Posted by handintoaster View Post
Be careful jbruu, toucharcaders seem to be oblivious to sarcasm...
I think they pretend to not see the sarcasm so they can have an excuse to knock the said post..

01-16-2013, 10:12 PM
Quote:
Originally Posted by handintoaster View Post
Be careful jbruu, toucharcaders seem to be oblivious to sarcasm...
what sarcasm?
01-16-2013, 10:27 PM
Quote:
Originally Posted by tatoforever View Post
@MasterChief,
I should admit that it's really depressing seeing negative reactions about our game when we spend all our tears, blood and time on it (specially when people knows little about our game).
After reading your lengthy post, I was really touched (not sure if it's the right therm to employ) to the point that I've keep a copy of your post to my personal records and if you approve it I will immortalize it into our game as a gratitude of speaking openly honestly.
I'm a very positive guy and i take any feedback very serious. If you feel something is wrong and needs us to take care of, you only have to tell me and we will do the rest.
@to any one else,
Tanks again for supporting us and being patient, patience is a virtue and will pay off.
Warm regards,
I'm glad my post helped soothe the hurt at least a little bit.

Hm... while being immortalized in a psychological horror game sounds fantastic, I'm not sure I understand how it will be used. I'm honestly fine with you reading and responding to the post. You don't have to take any more action with it, especially because I think outside of Touch Arcade, it will appear out of context and might not make all that much sense. Get what I'm saying?

わたしのねこはがこうえいきます。
私の猫は学校絵行きます。
01-17-2013, 01:03 AM
Quote:
Originally Posted by MasterChief3624 View Post
I'm glad my post helped soothe the hurt at least a little bit.

Hm... while being immortalized in a psychological horror game sounds fantastic, I'm not sure I understand how it will be used. I'm honestly fine with you reading and responding to the post. You don't have to take any more action with it, especially because I think outside of Touch Arcade, it will appear out of context and might not make all that much sense. Get what I'm saying?
Yes he's going to make you the main villain.
01-17-2013, 08:19 AM
Quote:
Originally Posted by ThreeCubes View Post
Yes he's going to make you the main villain.
And you'll have to read your post out loud for the voice acting.
01-17-2013, 10:29 AM
Quote:
Originally Posted by corvo attono View Post
u should make a game like dead island or left 4 dead on ps vita or just port it it would be awesome too
We've spend a huge amount of time in our framework (F.O.G which stands for Fear Oriented Gameplay). It's primary a survival horror game engine. We plans to squeeze it for our upcoming titles and sequels. Now what will Sony say about FM or any future title is a bit soon (yeah the magic soon word ) to speculate. What I can tell you is that we will do something on the Vita.
You'll have more information about this before (or when) launching FM.
Warm regards,
01-17-2013, 12:36 PM
An other Female character from our game, she's called Noah. The image was filtered with our custom sepia and noise image effects (in real-time) but there's also JPG compression artifacts, becareful. ^^
I can't say much about her at this point, all i can say is that she is a sweet sexy lady.
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01-17-2013, 01:09 PM
Quote:
Originally Posted by Sidgoku123 View Post
hey tato,will the game allow us to tweak game graphics,like textures,soft shadows,ppl,etc.that would be great and will save you guys a lot of headache in optimising game for every device.
Yes,
Shadowmap resolution, images effects, antialiasing techniques, shader quality, texture resolutions, texture filtering, etc. You'll be able to set a downscaler resolution value which is computed as device resolution * downscaller that ranges from 0.1 to 1.0. For example screen height*0.7 will give you 70% of pixels, useful to save fill rate. That result is then upscaled into the device native resolution (aka stretching pixels) so it covers the entire screen.
We of course set a predefined configuration based on each device that we judge as optimum, but you can turn whatever on/off and make the game run faster or slower, prettier or uglier.
Cheers,
01-17-2013, 01:20 PM
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
I'd pay $1 for that!