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#251
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I've actually had ideas for the story and gameplay of this game. Just going to say this before I start saying the ideas:
ALL OF THE STUFF WRITTEN HERE IS NOT GUARENTEED TO BE INSIDE THE GAME. I DO NOT WORK AT MADFINGER GAMES AND I AM NOT AFFILIATED WITH ANYONE WHO WORKS THERE, AND THE FOLLOWING IS BASED ON IDEAS BY ME, Hoggy110. So anyway, This game follows a brand new protagonist in a new city thats close to the original city. He joins a group of survivors, who try and get other survivors to join them, but before they can, the group gets ambushed by zombies, killing everyone but the protagonist. The protagonist retains the list of groups of survivors that his group made. It's at this point in the game that the player can choose which groups he can go to. There are 10 groups in the city he can choose to do missions for. The different groups have a love/hate relationship with each other, and players can get groups to join each other, though some groups need to be paid to join other groups. This can make more missions turn up. Once the player can make all the groups of survivors join together, part 1 of the game is complete The second part of the game involves the group in Dead Trigger. During the time that has gone on, the group had found themselves in trouble. The protagonist and a few other people decide to journey to the city in the first game and offer sanctuary in their group to the first group. They arrive in the city as soon as zombies breach the building the survivors are in. The protagonist and company go into the building and help kill the zombies. In the attack, many of the survivors from the first group are killed. The surviving members of the group agree to join the other city's survivors In both the journey to and from the first city, they go through a rural area. Less zombies appear in this area, though less suplies are here as well, so the player has to be cautious with ammo and med-kits. You can't access the store whilst your in the rural areas, unless there is a store near your location, and even those don't hold all of the items. It's also harder on the way back due to the injuries suffered rescuing them, as due to the amount of zombies trying to kill them, there wasn't any time to heal themselves, and any ammo or med-kits taken during the journey to the city doesn't come back, so unless the player leaves ammo or med-kits behind, they make the journey back much harder for themselves. After the survivors make it back, the game is considered complete, and all that is left are side missions, survival arenas and multiplayer Co-op is supported. Multiplayer pretty much consists of: -Working through story missions and side missions together -How many zombies can you kill in _ minutes -How long can you survive -Working together in survival arenas -Fastest to kill _ zombies The money system in this game brings back the money system from the first game, though with changes. Both currencies are gained quicker in this game, and you can exchange any of the currencies for the other. The casino also appears in this game That was my ideas for this game. If you start complaining that the story sounds too similar to The Walking Dead, or Left 4 Dead, or any zombie related thing, then it's a coincidence. I haven't played/watched/read them yet. Please don't start any flame wars from this, please don't feed the trolls and please don't complain about spelling errors, I wrote this entire thing on the Touch Arcade app, so I can't see spelling mistakes. Criticize this if you want to, I'm perfectly fine with it Thanks for reading
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#252
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For simplicity sake, I will say the latest build, and not involve any aspect of freemium or inapps in my rating. I would say 4/5, mostly due to the outstanding graphics, creative and cool guns like the alien gun, rock solid framerates which are rare in FPS games on ios, the addition of the new arena levels which are quite fun and visually impressive, a cool casino, and awesome looking enemies and backgrounds. On the negative side, it is kind of repetitive, not very original, has created a huge contraversy on Toucharcade as to what the define of a tech demo is, and it has a following of troll like radical teenagers that just want to kill and flame. I am not really a huge fan of FPS games, so I don't mind the simplicity at times. And maybe I don't expect too much, just something that I find amusing for the short hall. Heck for free or even a buck, I have gotten a lot of value and amusement from it. Sure it's no Nova 3 or anything like it, but it's a decent shoot em up zombie fest. However, I have never played more than 15 minutes at a time, so that probably means something. Rating: 4 of out 5 stars Highly recommended! Severe violence warning, not for 5 year old kids! Maybe even Ninjackids!!
Last edited by Connector; 01-15-2013 at 09:00 PM.. |
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#253
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Oh, alright. Like I said, just curious.
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#254
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Ok, well, since you like to put the holy President of the Dead Trigger Defense Squad on the spot, how would you rate the original Dead Trigger from 1 to 5 stars? I am curious. Anyone else too for that matter.
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#255
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No one has ask the Dead Trigger Denegration Society Potentate his rating of DT1
I feel hurt.
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#256
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Mr. Dead Trigger Denegration Society Potentate, what rating would you give Dead Trigger 1 out of five? |
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#257
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I think you got to quit talking about that crappy society of yours. Doesn't add ANY value whatsoever to the discussion. It was fun (and funny) at first, but now it is just pure irritation.
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#258
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Currently, there's an endless mode, more areas, more weapons, I'd have to bestow a 2.5 out of 5. If they added co-op, made the arenas about 5x as big, added about 3 more different zombie types, made the whole thing a little scarier, then I'd consider taking it seriously and removing the tech demo label. Oh and either ditch the missions thing which gets old really quickly or make then a helluva lot more interesting. Seriously this could be something like L4D2 if they did this right. Oh and better gore. CoD zombies has about the level I'd like, everything is gruesome and meat just flies when you shoot the zombies. Something akin to that for DT2. Then make the lighting and everything about 3x as dark, add a flashlight attachment, don't make zombie spawns so damn predictable. Actually I'll stop because if I listed all the things I'd like changed for DT2 I'll end up typing for a long time. This is probably the last post of the Potentate for a while to come, so enjoy all. Currently in negotiations with the Defense Squad's president to minimize casualties for both sides. Last edited by JBRUU; 01-15-2013 at 11:01 PM.. |
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#259
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#260
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Under that logic, about 80% of the games that are not even as solid as DT1 would be considered "tech demos", even CoD zombies fits into this definition better than DT1. Not even some arcade console titles deserve to be called full games then. I know no one asked me, but I'd rate it: 3/5 as plain FPS, because there are a couple FPS better than DT1. As a ZOMBIE FPS I'd rate it 4/5 because it's hands down the best zombie FPS so far IMO. The gameplay does get old, due to the lack of an objective that will engage you to play more seriously, Controls are Spot on right up there along with the MC series, arguably better, the graphics and sound are 5/5. Last edited by Darth Nihilus; 01-15-2013 at 11:11 PM.. |
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