Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > Upcoming iPhone and iPad Games

View Poll Results: Old-school RPGs like "Dungeon Master" are:
Awesome, I can't get enough of them! 167 61.62%
Alright, I can take them or leave them. 63 23.25%
Dead, modern RPGs are far better. 37 13.65%
Who cares; all RPGs suck. 4 1.48%
Voters: 271. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 12-17-2012, 03:12 AM
gemineye62 gemineye62 is online now
Senior Member
 
Join Date: Feb 2010
Posts: 239
Default

I have been silently following the updates of your game .

Playing Eye of the Beholder and Black Crypt on the Amiga , years ago ,
gave me an appreciation
of just how fun these games can be. I spent more hours than I can remember
shooting arrows thought metal barred doors or closing doors on the enemies.

I, for one ,am looking forward to playing a good dungeon crawler again.
  #62  
Old 12-17-2012, 04:01 AM
Tyra Tyra is offline
Senior Member
iPhone 4
 
Join Date: Feb 2011
Location: Germany
Posts: 245
Default

Quote:
Originally Posted by geppetto View Post
Thought I'd share something a little different in the form of the WIP main theme for Coldfire Keep, written and performed by my friend Evrim.


Also, just a quick update. I've now consolidated all my "web stuff" into my main site http://www.stevejarman.com, so if you're after updates, that's the place to get them.

Reminds me a little bit of skyrim. Really cool, I like the theme!
  #63  
Old 12-18-2012, 05:38 PM
geppetto's Avatar
geppetto geppetto is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Aug 2010
Location: Sydney, Australia
Posts: 126
Default

Quote:
Originally Posted by Captive View Post
Thanks for the update it sounds like its going well.People i think are just waiting for a good grid based dungeon game as we've not seen one yet that compares to past games in this genre,i'm really hoping yours does.Hope your dedication pays off.Definately looking forward to that video.
I think the key to these games is the atmosphere. Dungeon Master, Eye of the Beholder, etc all had this amazing immersion - you truly felt like you were deep underground in a dangerous situation. And they did all of that with the simplest graphics and audio. Sometimes with video games, less is definitely more. Recreating the kind of feel that those games had is definitely not an easy task though...

Quote:
Originally Posted by gemineye62 View Post
I have been silently following the updates of your game .

Playing Eye of the Beholder and Black Crypt on the Amiga , years ago ,
gave me an appreciation
of just how fun these games can be. I spent more hours than I can remember
shooting arrows thought metal barred doors or closing doors on the enemies.

I, for one ,am looking forward to playing a good dungeon crawler again.
Oh wow - I never played Black Crypt in my Amiga days. I'm going to run that up in an emulator and get stuck into it
  #64  
Old 01-10-2013, 01:35 AM
geppetto's Avatar
geppetto geppetto is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Aug 2010
Location: Sydney, Australia
Posts: 126
Default

So holidays are over and, unfortunately, I was way too optimistic about the amount of progress I could make in two weeks. Still, I'm not entirely disappointed as I did manage to get some VERY major stuff done, including a great deal of code soul-searching and rewriting.

I'm now working almost exclusively on the environment; building each of the game's locations and working out puzzles, and treasures, and secrets. I'm feeling confident that the end is definitely in sight now, and that the product I'm building is going to be a lot more solid and stable thanks to the work I've put in over the break.

I've made some fairly considerable changes to the game lately too, not least of which is in the area of its story and general mood. I have a tendancy to write on the humourous side and then dial it back for fear of people not taking what I've done seriously. I decided to just drop those concerns and go with what my gut was telling me to do. The result is a much simpler, more "pure" RPG story with a lot more heart and (hopefully) a few more laughs. The result feels "lighter" somehow and definitely more entertaining.

So that's it. Back to work.
  #65  
Old 01-16-2013, 05:40 AM
geppetto's Avatar
geppetto geppetto is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Aug 2010
Location: Sydney, Australia
Posts: 126
Default

I've been thinking lately that it might be fun to do a time-lapse video of the level creation process, for those that are interested in the journey... not just the destination

It happens that tonight I had to build a very small sub-level (Location 9b, to be precise), so I decided this was the perfect opportunity to play with the time-lapse stuff.

So, without further fluff, here it is! I'll definitely be doing more of these on some of the BIG levels.

  #66  
Old 01-18-2013, 09:36 AM
undeadcow undeadcow is offline
Senior Member
iPod Touch (5th Gen), iOS 6.x
 
Join Date: Dec 2010
Location: Houston, TX
Posts: 8,343
Default

Coldfire Keep looks very promising; I wish there was some possibility this could be played on the iPhone/iPod small screen. As an aside, I know reception to Descend RPG was lukewarm so I'm glad to see the developer is keeping at things.
  #67  
Old 01-18-2013, 03:16 PM
geppetto's Avatar
geppetto geppetto is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Aug 2010
Location: Sydney, Australia
Posts: 126
Default

Quote:
Originally Posted by undeadcow View Post
I wish there was some possibility this could be played on the iPhone/iPod small screen.
Well, you never know your luck.......................
  #68  
Old 01-19-2013, 02:55 PM
MidianGTX MidianGTX is offline
Senior Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Jun 2009
Location: London, UK
Posts: 3,772
Default

I'm intrigued as to how this will look on retina iPads. I love low-res, old school gaming, but I can't stand the blurriness of non-native resolutions. I notice it's being made at 1024x768 so hopefully that will double up cleanly.
  #69  
Old 01-19-2013, 04:33 PM
geppetto's Avatar
geppetto geppetto is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Aug 2010
Location: Sydney, Australia
Posts: 126
Default

Quote:
Originally Posted by MidianGTX View Post
I'm intrigued as to how this will look on retina iPads. I love low-res, old school gaming, but I can't stand the blurriness of non-native resolutions. I notice it's being made at 1024x768 so hopefully that will double up cleanly.
Actually the game's "native" resolution is 2048x1536. All of the artwork has been targeted to that resolution and it scales down for the 1024x768 screens.
  #70  
Old 01-19-2013, 04:41 PM
MidianGTX MidianGTX is offline
Senior Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Jun 2009
Location: London, UK
Posts: 3,772
Default

Quote:
Originally Posted by geppetto View Post
Actually the game's "native" resolution is 2048x1536. All of the artwork has been targeted to that resolution and it scales down for the 1024x768 screens.
Oh nice! Sounds like a definite sale here then. Looking forward to it

Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent