App description: Its a dragon vomit harvesting game, and that makes all the difference. - Kotaku

Send a hilarious assortment of dragons on whimsical adventures to gather fabulous treasures!

Dragon questing, gold barfing, treasuring hunting: Dragon Up's got it all!

Features:

Play with dozens of unique dragons like the Hippy and Pug Dragons!
Collect gold and food from villagers to grow your Dragon Roost!
Over 200 magical treasures to collect and craft!
Equip dragons with their favorite treasures for bigger and better rewards!
Discover what lies behind the Forbidden Door of Mystery! Sinister Evil? Untold Riches? Each Dragon hatched brings you closer to finding out!

Its a dragon vomit harvesting game, and that makes all the difference. - Kotaku

Join Dragon Up on Facebook:
https://www.facebook.com/dragonupgame

Follow Dragon Up on Twitter:
http://twitter.com/dragonupgame

jimwagner's comments:
I'm a developer at East Side Games and Dragon Up, the game we've been working on just went live in the Canadian app store and we're looking for feedback!





We're a small indie team and we've got lots more features planned, but I'd love to get some player feedback on where we are at.

Dragon Up is definitely inspired by Tiny Tower at it's core. That was the game that changed a lot of our opinions of freemium games for the better.

Thanks!
01-17-2013, 04:41 PM
#61
The current idea is that Valhalla will consist of Dragons in sets of 5 and you collect from a set every x hours and like DragonVale you can collect partial rewards before it hits the cap. The more dragons in a set the faster the rate/the more coins the set can hold ready for you to collect.

Also it's going to be landscape rather than portrait and serve as kind of a trophy case for all the dragons you've collected. Right now treasures and hearts don't factor into Valhalla, you just need them to get there, but we're thinking about introducing something maybe in the future!

But first things first, we've got to get Guilds out the door and try to get some organic installs and get our 8-bit pack out and see if players like the game enough to buy something!
01-25-2013, 06:06 PM
#62
ARGGH. Our new build just got rejected by Apple cause we had our new 8-Bit Dragon/gem pack set to consumable rather than non-consumable... It'll be another week for that update, but we'll go worldwide shortly after that!

On the upside, we worked this week on some improvements to the flow and it's feeling sooo much better. Now you can tap the suitcase icon above a dragon's head and send them off on their highest heart trip without going in the menu and when they come back you only have to tap them if they found a treasure or gem, otherwise they will start barfing automatically! Excited to get this next build out!

01-26-2013, 07:22 AM
#63
Wow that's a bummer! But didn't know you guys were releasing an update so soon. Sounds like one after the other! So was the flow improvement included in the update with the new dragon? Or is that a separate one? If it is, anything else included with the dragon update?

I was wondering how you guys were going to do a one-tap job, but that way sounds awesome! One thing I would like to say is that personally I usually go for the top dream item jobs, not necessarily the last job. So I'd love it if you were able to favourite a job and then every time you click the suitcase, it'll do that job. And if there's not enough hearts, they'll just automatically sleep. I know I should try it before saying anything, but that's just what I'm thinking.

Also, I know it's still a long way off, but tell me you guys don't plan on just getting rid of all the equipment once they're sent to Valhalla!
01-28-2013, 01:27 PM
#64
All the stuff that was in the last update (8-bit dragon, guilds, gifting) will be rolled into the next submission! It's gonna be a big 'un! That's gonna be the build that we push worldwide! So fingers crossed we get through this time.

I like the favorite job idea, I'll keep that in the back of my head!

Not sure yet what will happen with gear when you go to valhalla, we want to do something cool eventually especially with artifacts and dream treasures, but we might just keep it simple for the first pass and get fancier later on.
01-28-2013, 09:09 PM
#65
That's awesome! Can't wait for the new update. I was excited for the last one, but it seemed like it was more balancing. This one actually has new mechanics and dragons, so I'm really excited for it!

I just hope that my gear isn't used as an offering to get into Valhalla. A lot of time was spent crafting them! haha.

I was thinking about a cool way to have another gem-sink would be to have a timed (daily? weekly?) item available in the store for a few gems each (maybe 7 for the first since you get two back, then +1 gem for each extra you buy). This would definitely help us get items to level 10, and to get the specific item for a bit more gems than using the chests. And I'd still really like the little exclamation mark on menu button to go away unless a fuse spot is open!

I also think a small daily bonus is a good way to get people to come back everyday. I know you guys have a lot on your plates, but I just like suggesting things before I forget them. Haha.

PS. I'd love a Mechadragon as the next premium dragon.

Last edited by xbtran; 01-28-2013 at 09:53 PM.
01-30-2013, 01:31 PM
#66
Ya Mechadragon! I think we've got some concepts for a robot dragon too!

We just submitted yesterday, so fingers crossed, I expect we'll hear next Monday on approval. Yep! That fusion exclamation is on our radar too, it definitely could be better.

We're gonna do a quick build and get incentivized video ads in, probably similar to Hay Day if you've seen them there. You'll get a special visitor and he'll give you an offer to watch a video and get a gem. Then after that, we'll digging into Valhalla!
01-31-2013, 05:04 PM
#67
Here's sneak peak EXCLUSIVE for you guys of the 8-Bit Dragon:

Plus, all his animations are 8-bit, including his coin barf!
02-02-2013, 05:08 AM
#68
Haha he looks awesome. 8-bit items as well?! Can't wait to have him. Just about have everyone to lvl 10, so it'll be a little easier for me to grt him up.
02-04-2013, 12:34 PM
#69
We're in review! Fingers crossed!

@xbtran How many hearts do the majority of your dragons have? I've got to start balancing how many hearts it will take to send a Dragon off to Valhalla and that would be some great data!
02-04-2013, 01:26 PM
#70
Quote:
Originally Posted by jimwagner View Post
We're in review! Fingers crossed!

@xbtran How many hearts do the majority of your dragons have? I've got to start balancing how many hearts it will take to send a Dragon off to Valhalla and that would be some great data!
The majority of them are over 100 hearts. 17 pf them to be exact. My dragon with the lowest heart has 80, while the highest has 145. I can give you exact numbers of all of them later tn if thats something that might help out!

I think 100 hearts is fair. The hard thing to balance would be what is done with the items after. If theyre kept, it'll be easy to get everyone there. If theyre sacrificed, I'm sure a lot of players including myself would be upset. So thats the biggest problem!

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