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01-05-2013, 09:39 AM
#31
Joined: Jul 2012
Posts: 5
Great game lots of fun. Still trying to work out the Vulcan canon. Look forward to the updates!
01-05-2013, 04:53 PM
#32
Joined: Jan 2009
Posts: 116
Quote:
Originally Posted by Capronissimo71 View Post
Nice screenshot! Is that Saturn? Am i wrong or there's a little moon on the left?
Keep up the good work!
Thanks! No, it's not Saturn exactly, just a gas giant with rings

01-05-2013, 10:34 PM
#33
Joined: Jan 2009
Posts: 116
Vulcan cannon

Quote:
Originally Posted by Alteris101 View Post
Great game lots of fun. Still trying to work out the Vulcan canon. Look forward to the updates!
Another thing to try with the Vulcan Cannon is to switch your camera view to 1st person (hit the options button in the top right and select Change View), I find this makes the Vulcan easier to use.
01-08-2013, 07:20 PM
#34
Joined: Jan 2009
Posts: 116
Update submitted

Just submitted our update to the app store! If all goes well with Apple, the new missions should be available within a week or so.
01-08-2013, 07:49 PM
#35
Joined: Sep 2011
Location: Italy
Posts: 733
Quote:
Originally Posted by jjdude View Post
Just submitted our update to the app store! If all goes well with Apple, the new missions should be available within a week or so.
Very good news! Keep up the good work!
01-14-2013, 02:30 PM
#36
Finally hit the level 26 limit. Now I'm pretty much just buying nukes, LOL.
A little problem to report... The carrier. I launch a nuke at it, and the nuke detonates the moment I launch it. Thought it was just me at first too quick on the fire button, but no... I wait for "lock", I'm certain I'm locked on the carrier and not the fighters launching from it...I hit fire and after a second in flight, "boom"...nuke wasted, carrier undamaged. This has happened repeatedly. Has anyone else reported this?
Still...feel I've gotten my money's worth. Looking forward to the coming update
01-15-2013, 05:31 AM
#37
Joined: Sep 2011
Location: Italy
Posts: 733
Update is out! I'll try it as soon as possible!
01-16-2013, 01:40 PM
#38
Joined: Jan 2009
Posts: 116
Version 1.1 is now available! The first mission has been expanded to now include 30 waves, a 2nd advanced mission with another 30 waves has been added and there is also a new target practice Asteroid Alley mission.

Quote:
Originally Posted by Garbagemaster View Post
Finally hit the level 26 limit. Now I'm pretty much just buying nukes, LOL.
A little problem to report... The carrier. I launch a nuke at it, and the nuke detonates the moment I launch it. Thought it was just me at first too quick on the fire button, but no... I wait for "lock", I'm certain I'm locked on the carrier and not the fighters launching from it...I hit fire and after a second in flight, "boom"...nuke wasted, carrier undamaged. This has happened repeatedly. Has anyone else reported this?
Still...feel I've gotten my money's worth. Looking forward to the coming update
Thanks for reporting that, I'll look into what could be causing it. Was it only on Carriers that this happened? The only thing I can think of right now is that the missile was hitting the masts/towers of the starbase and exploding over the starbase.
01-16-2013, 05:18 PM
#39
Thanks for reporting that, I'll look into what could be causing it. Was it only on Carriers that this happened? The only thing I can think of right now is that the missile was hitting the masts/towers of the starbase and exploding over the starbase.[/QUOTE]

Only on the carrier (prior to update), works fine on the cruisers. Haven't tried it again since 1.1 went live.
01-22-2013, 02:53 PM
#40
Joined: Jan 2009
Posts: 116
1.1 feedback

Hey guys, any feedback on the new missions in 1.1? I'm putting together a list of stuff to add in the next update and would love to hear any feedback or suggestions.