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Pirate Sushi on the Appstore (A Fruit Ninja game with Pirates!)

01-14-2013, 10:31 PM
Joined: May 2012
Posts: 46
Pirate Sushi on the Appstore (Much more than a Fruit Ninja game with Pirates!)

Hi Mateys!

Flash news!!! Pirate Sushi has been approved and is already on the appstore!!!

Slicing seadogs was so addictive on iTapPirate that we decided to put a full game about it!

Pirate Sushi is a Fruit Ninja style game were the best chef of the 7 oceans, The Kraken, gets the lost buccaneers ships and tries to make a sushi feast with all the bad pirates.

However, Pirate Sushi is not just about slicing and squeezing pirates. There is a series of more than 40 challenges that will test your skills and keep your interested for a long time.

With lot of PowerUps, Combos, Multi-slicing, Explosions, Bonuses, and a full campaign to beat; Pirate Sushi is for sure a great choice!

Moreover, Pirate Sushi went Freemium. Giving you the chance to download and try the game for free and only pay for additional challenges if you enjoy the game!! Nonetheless there are tons of levels to play for free!

Get the game NOW!

Follow us at Facebook for more news
If you are not sure Pirate Sushi is for you check this out!

More Games From Inter-Illusion: iTapPirate

Last edited by inter.illusion; 01-17-2013 at 04:04 PM.
01-15-2013, 06:24 PM
*sigh* Well I would download this game for the low low price of Free, but I just can't support a developer resorting to shilling so heavily. Not to be a stalker, but I checked the post history of Raidis, and it's quite obvious (and admittedly hilarious) that it's a shill account.

I had fun reading your conversation with yourself in the iTap Pirates thread, but you've gotta try harder than that, broseph.

Can't support a shiller. Sorry.


01-15-2013, 08:23 PM
ACCOUNT CLOSED: Officially Quit iOS Gaming
Joined: Mar 2012
Posts: 1,874
Shill account, shiller?

care to explain what that means? To me a shilling is two bob, ie 10p
01-15-2013, 09:39 PM
Originally Posted by Mene View Post
Shill account, shiller?

care to explain what that means? To me a shilling is two bob, ie 10p
From what I understand, shilling is when a developer plants reviews for their own games, or creates alternate accounts to falsely promote their games. A shill account is one used specifically for that purpose, to further the developer's gain.

01-16-2013, 12:51 AM
Joined: Jul 2012
Location: USA
Posts: 3,693

01-16-2013, 04:51 AM
Joined: Jan 2011
Location: England
Posts: 10,670
Originally Posted by MasterChief3624 View Post
From what I understand, shilling is when a developer plants reviews for their own games, or creates alternate accounts to falsely promote their games. A shill account is one used specifically for that purpose, to further the developer's gain.
I still find shilling crazy (and interesting). I mean the devs must be quite clever in creating an iOS game, but when it comes to marketing 'some' are the worst. Shill posts/accounts are terrible and fake, i cant believe they dont realise it does more harm than good. Its just fraud using accounts to say 'hey this game is great'.

Thats why i hardly believe any reviews in the app store which are one sentence long as so many appear to be the same type of fake post. Shame, as you say this ones free but i'm staying away
01-17-2013, 12:49 PM
Joined: May 2012
Posts: 46
Hey Guys!

Sorry if we have offended someone or hurts the feelings. It was not our intention.

We are an indie studio that is trying to make a living by delivering good games and hearing all the suggestions of the community to improve them.

However, if you look at these forums, they are great but CRAZY for marketing! A post last on average a few hours on the first page, and after an afternoon is for sure it will be on the 3rd or 4th page. After that it gets unnoticed.

For startup studios like our, this forum is AWESOME! Lot of followers but to stay visible at least for a day, we need to do a couple bumps. If you read the previous posts we have done, we just did that a couple times so that a few more people could notice the game.

Raidis is not a developer, but a friend that wanted to help and wrote a couple times to bump the thread. That counts as shilling and we are sorry if that makes people feel bad. It wasn’t our intention.

Nonetheless, Raidis do think the game is great so by not mean we introduced lies or tried to cheat people. Anyway, sorry for the shilling!

Originally Posted by psj3809 View Post
Shame, as you say this ones free but i'm staying away
Psj3809, you are staying away of trying this game for free (even if it could be a good game) just because the developers did a couple bumps to the forum so that more people could know about this new game. I find that extremely crazy (and interesting)! But anyway, sorry to hear that you hold that opinion.

Well guys, Even if all this answers haven’t been about if anyone enjoyed or didn’t like the game, ALL your posts have make this thread go to the top a few times! :-) So THX you ALL it really makes the difference for an startup team trying to get people know about their games.

HEY a questions: How did mrbiggles placed that description of the game directly from the iTunes, that format looks awesome. Can anyone point me in the right direction for that? We have scheduled to be releasing a new game in 3 weeks and want to use that format as well :-)

Thx guys!
01-17-2013, 01:59 PM
Joined: Oct 2012
Location: AL
Posts: 4,361
Just quote MrBiggle's post and you'll see the code behind it. It's very very simple.

As for this game getting attention. It makes it hard when right off the bat it appears someone less than known around here bumps the thread saying how great the game is. Its interesting to see that post was deleted. The description of the game on the AppStore says cliche stuff like "AAA Graphics" too which for many may be a second redflag. Let others play and judge the game and then quote them in the description if you feel your game doesn't stand on it's merits alone.

If you want good publicity around here, you gotta just put the game out there and see what happens. A thread in the main forum for iPhone games may help... but like you said, this place moves fast. It'll take time to get traction but maybe it'll work out.

But hey, I'm not a mean guy. I'll give you a break though and try the game out.


For those interested in the game:

43.3MB Download / 73.6MB Installed ... so have at least 117MB Free (probably a few more than that).

Unreal Engine... IAP consists of 2 coin packs... $0.99 for 60,000 / $4.99 for 320,000 .

In game, Powerups upgrades start at 1000 coins each with 5 levels of what I'd expect are increasing coin requirements. Swords & Backgrounds are 2000 coins each.

I don't buy IAP. In missions I earned around 3K coins by the end of the second mission. SO it doesn't appear too bad on the coin side of things.

It's basically a fruit ninja type game but mixed a bit with Mortal Kombat since you are slicing up Mortal Kombat looking pirates instead of fruit. Overall, it isn't that complex a game. The new mechanic is slicing the same pirate many times to get a better score but that's almost a no brainer thing to do. Bombs in this game are civilians which you aren't supposed to slice.

Overall, this is a clone of Fruit Ninja... but without Achievements. There are Leaderboards though so that's something. There are not full screen ads but there is a cross-promotion ad space in the main menu to check out other games by the same dev. So nothing to throw a fit over.

I think it's probably pretty hard to make good money as a clone. It has original stuff, sure, but eh... it's not as fun slicing people up for a dude my age as it is slicing fruit. I might have got a kick out of this in the 90's... so maybe it's going to have a hard time getting any kind of mainstream success since it may not appeal to a very big audience like Fruit Ninja does.