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Star Command (Game Dev Story meets Star Trek)

01-23-2013, 04:05 PM
Quote:
Originally Posted by Aventador View Post
Developers posted new screenshots on their blog - http://blog.starcommandgame.com/

Release date aka day one first day of next month ?
I really hope so
Me to been wanting this for awhile
01-23-2013, 09:29 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,768
Quote:
Originally Posted by Aventador View Post
Developers posted new screenshots on their blog - http://blog.starcommandgame.com/
Oh boy. The more I see it the more I grow disinterested in other games. Every week I'm like "I wonder if there are any games like Star Command due out... just to tide me over until Star Command". There never are.

01-24-2013, 05:13 PM
Joined: Feb 2012
Posts: 220
Quote:
Originally Posted by MidianGTX View Post
Oh boy. The more I see it the more I grow disinterested in other games. Every week I'm like "I wonder if there are any games like Star Command due out... just to tide me over until Star Command". There never are.
<Le sigh> I can't find any ios games I enjoy atm. I checked bit Dungeons and Ravenous' latest Infector, but just not cutting it. Maybe Might&Magic "match-3, rpg battler looks good...

But yes, Star Command really looks great. I just hope it has replay value, as I'm sure I'm going to enjoy every minute of it assuming it's performance is fine, the design, assets all look good even doing nothing looks good in this game. So yes, I hope I don't enjoy it then wonder how long new content is for it, or wonder how it could have been made to be more replayable - that's where FTL really shines.
01-25-2013, 03:34 PM
I really can't wait to get this game... the art style is my cup of tea

Music is an expression of the soul.. so is game development.

Unity and Mobile Development Tutorials

Development Blog
01-25-2013, 03:48 PM
Joined: Sep 2012
Posts: 2,382
One thing that worries me, if the game is continually being pushed back what are updates going to be like?

Still a day one, but I'm hoping it all comes together ASAP
01-25-2013, 04:06 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,768
Quote:
Originally Posted by september View Post
One thing that worries me, if the game is continually being pushed back what are updates going to be like?

Still a day one, but I'm hoping it all comes together ASAP
It's hard to say if there's any real correlation... if it was just a case of the devs being lazy, then sure, but maybe it's taking ages because they're ensuring the game is quick and simple to update
01-29-2013, 05:40 AM
Joined: Sep 2011
Location: England
Posts: 246
Almost February now....fingers crossed eh?!
01-29-2013, 06:25 AM
Joined: Aug 2010
Posts: 140
Quote:
Originally Posted by coxy View Post
Almost February now....fingers crossed eh?!
My money is on mid-march, 2013.
01-31-2013, 08:07 AM
Joined: Jan 2013
Location: Croatia
Posts: 935
Yet another bug list posted on Facebook, starting to fell depressed, if they want flawless game it will take them another 2 years :

Quote:
Todays bugs:

• [BUG] 7.2 if crew is healed the ‘healing’ overlay stays on them forever
• [BUG] Delay times, even outside of debug, seem to be tripled
• [BUG] when crew are knocked back- when they get back up it makes the ‘attack-target’ sfx
• [BUG] Mission 6 shipbuilder, transferred crew are invisible on new ship - prolly same bug as below
• [BUG] once crew's body disappears the walls stay transparent even after they're gone
* [BUG] Armstrong Calcutron (shield boost upgrade 1) give crew max HP increase 120%, need match hp
• [BUG] Losing the ship during combat - need to improve that ship direction indicator (let’s make it 200% size)
01-31-2013, 08:24 AM
So doubt its gonna come on feb. I have a feeling when it does come most updates are gonna be bug fixes