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  #21  
Old 01-18-2013, 02:28 AM
BeefJerky BeefJerky is offline
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No, you click through each screen here. Sounds like this isn't the game you're looking for.

It's a great version of Riven and seems to work really well. It's a shame the graphics weren't higher res but I guess that would require remaking the entire game from scratch. As it is, this is one of my favourite puzzle adventure games and this is a great way to play it.
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  #22  
Old 01-18-2013, 06:07 AM
strivemind strivemind is offline
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Quote:
Originally Posted by BeefJerky View Post
No, you click through each screen here. Sounds like this isn't the game you're looking for.

It's a great version of Riven and seems to work really well. It's a shame the graphics weren't higher res but I guess that would require remaking the entire game from scratch. As it is, this is one of my favourite puzzle adventure games and this is a great way to play it.
You would think they'd still have all of the original assets stored somewhere, and could just re-render at a higher resolution. Especially with the advances in computing power since the 90s, they could re-render the entire game fairly easily.
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  #23  
Old 01-18-2013, 06:30 AM
Candykiller Candykiller is offline
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Quote:
Originally Posted by strivemind View Post
You would think they'd still have all of the original assets stored somewhere, and could just re-render at a higher resolution. Especially with the advances in computing power since the 90s, they could re-render the entire game fairly easily.
Even in this day and age, re-rendering the entire game would be a major undertaking. It's not just the images, all the animations would also have to be re-rendered. Bear in mind, Riven features around five thousand images and over three hours of video. Also, it would be a HUGE app. At a resolution of 640 x 480 the game originally came on 5 CD-ROMs.

Having said that, it is a shame that the iOS version looks so poor by todays standards.
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  #24  
Old 01-18-2013, 06:45 AM
pka4916 pka4916 is offline
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Really disappointed with this version.
Why have the hint system online only... Deleted the game.
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  #25  
Old 01-18-2013, 07:01 AM
Appletini Appletini is offline
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Quote:
Originally Posted by strivemind View Post
You would think they'd still have all of the original assets stored somewhere, and could just re-render at a higher resolution. Especially with the advances in computing power since the 90s, they could re-render the entire game fairly easily.
It's usually not that simple, and often assets are simply lost or deliberately destroyed during development or afterwards (though this is less common these days, when teams know they could be asked to throw together a new DLC at the drop of a hat months after release).

Look at BG:EE, for example - the developers couldn't re-render the existing graphics to take advantage of higher resolutions because the original art files were simply no longer anywhere to be found.

Quote:
Originally Posted by pka4916 View Post
Really disappointed with this version.
Why have the hint system online only... Deleted the game.
You're deleting the game because it didn't make it convenient enough for you to cheat? That's a bit extreme, surely; most adventure games don't have hint systems built in.
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  #26  
Old 01-18-2013, 08:13 AM
CoreyB CoreyB is offline
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I have to after playing realMyst I was very disappointed in this. I really prefer realMyst's full 3D environment instead of Riven's, not sure how to word it, collection of photos.
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  #27  
Old 01-18-2013, 08:54 AM
Candykiller Candykiller is offline
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I'm sorry to say, I have also deleted the game. I was a big fan of Riven back in the day, but this version looks bad on the iPad, especially the full-screen video sections of the game.

Also, the original version had a ripple effect on the water that gave it a bit of life and helped disguise the fact that it is just a bunch of still images. It's a shame that such a beautifully designed game is ruined by this poor presentation.
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  #28  
Old 01-18-2013, 09:08 AM
pka4916 pka4916 is offline
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Quote:
Originally Posted by Appletini View Post
You're deleting the game because it didn't make it convenient enough for you to cheat? That's a bit extreme, surely; most adventure games don't have hint systems built in.

Of course that's not the only reason.
2nd. it's a slow slideshow on my Ipad3. Myst was 1000x better
movement is cluncky.
some images are really blurry.
Moving items are really slow.
If I play the PC version, the screens are way better too
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  #29  
Old 01-18-2013, 09:11 AM
AlexsIpad AlexsIpad is offline
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Oh so realmyst for iPad has free movement? I find that much better than clicking through photos, maybe they'll make a realriven
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  #30  
Old 01-18-2013, 09:16 AM
Candykiller Candykiller is offline
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The fact is, it just isn't suitable for a mobile game. It's too big file-size wise and too small resolution wise. The game was created at 640 x 480 (which was the normal size for a game in those days) and it still took up 5 CDs. That's around 3.5 GB. If you look at the original game screen size in comparison to the iPad retina display, you can see why it looks poor. On top of that the images and movies will have been seriously compressed further to get it down to 2GB.

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