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#21
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No, you click through each screen here. Sounds like this isn't the game you're looking for.
It's a great version of Riven and seems to work really well. It's a shame the graphics weren't higher res but I guess that would require remaking the entire game from scratch. As it is, this is one of my favourite puzzle adventure games and this is a great way to play it. |
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#22
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#23
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Having said that, it is a shame that the iOS version looks so poor by todays standards. |
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#24
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Really disappointed with this version.
Why have the hint system online only... Deleted the game. |
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#25
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Look at BG:EE, for example - the developers couldn't re-render the existing graphics to take advantage of higher resolutions because the original art files were simply no longer anywhere to be found. You're deleting the game because it didn't make it convenient enough for you to cheat? That's a bit extreme, surely; most adventure games don't have hint systems built in. |
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#26
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I have to after playing realMyst I was very disappointed in this. I really prefer realMyst's full 3D environment instead of Riven's, not sure how to word it, collection of photos.
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#27
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I'm sorry to say, I have also deleted the game. I was a big fan of Riven back in the day, but this version looks bad on the iPad, especially the full-screen video sections of the game.
Also, the original version had a ripple effect on the water that gave it a bit of life and helped disguise the fact that it is just a bunch of still images. It's a shame that such a beautifully designed game is ruined by this poor presentation. |
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#28
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Of course that's not the only reason. 2nd. it's a slow slideshow on my Ipad3. Myst was 1000x better movement is cluncky. some images are really blurry. Moving items are really slow. If I play the PC version, the screens are way better too
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#29
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Oh so realmyst for iPad has free movement? I find that much better than clicking through photos, maybe they'll make a realriven
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#30
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The fact is, it just isn't suitable for a mobile game. It's too big file-size wise and too small resolution wise. The game was created at 640 x 480 (which was the normal size for a game in those days) and it still took up 5 CDs. That's around 3.5 GB. If you look at the original game screen size in comparison to the iPad retina display, you can see why it looks poor. On top of that the images and movies will have been seriously compressed further to get it down to 2GB.
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