![]() |
|
|
Thread Tools | Display Modes |
|
#391
|
|||
|
|||
|
Android gets another pretty tech demo. iOS gets Ravensword 2, Forgotten Memories, Heroes & Castles. No comparison.
|
|
#392
|
|||
|
|||
|
Quote:
the reason they have gone freemium is because they make more money that way. They have tried to go the premium route, and have not made as much money due to piracy, cheap gamers. People just don't want to spend 7 bucks for a premium game anymore on iOS. Last edited by Johnny101; 01-18-2013 at 04:13 PM.. |
|
#393
|
|||
|
|||
|
Quote:
|
|
#394
|
|||
|
|||
|
I would say they are the exception. Gameloft and Chair were making premium games before the iOS market got cheap. I'm sure they made a lot of revenue back in the day.
Generally, iOS gamers don't like to spend more than a few dollars on app store games nowadays. |
|
#395
|
|||
|
|||
|
AAGGGAAAHHHH this is driving me crazy.
I DO NOT WANT TO SEE "I ❤ Dead Trigger" every time I view my account or see any of my posts. PLEASE change it to "Senior Potentate of the Dead Trigger Denigration Society" or even just back to senior member, it's about to make me jump off of the digital cliff!!! |
|
#396
|
|||
|
|||
|
I personally think that companies like Gameloft, Chair, and Madfinger should get some recognition for the fact that they often push the limits of ios and try to make great console like games. While of course, there are a lot of growing pains and pricing issues, there just aren't that many companies trying to push the limit. They deserve some respect for doing so, without them, all our games would looke like Angry Birds, Temple Run, or Cut the Rope.
|
|
#397
|
|||
|
|||
|
Quote:
|
|
#398
|
|||
|
|||
|
Quote:
I'd say that all indie devs should become project leaders and game designers at bigger companies. That is the solution.
|
|
#399
|
|||
|
|||
|
Quote:
|
|
#400
|
|||
|
|||
|
I see people calling an unreleased game a "tech demo".
![]() I'm scared, pass me a blanket and a marshmallow sandwich please n.n |
![]() |
| Thread Tools | |
| Display Modes | |
|
|