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#21
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I 'think' the maximum were 90 minutes ? (A C90), or were there C120's i cant remember. Most tapes didnt have much on them as they just needed enough for the game. Bear in mind back in the 80's the Commodore 64 had 64k, the ZX Spectrum had 48k, later on you had special 128k games which were much better. Back then when you only had 48,000 bytes to code with programmers had to do a lot of very clever things to get the game within 48k. Nowadays 'some' devs dont seem to care how big the file is as it doesnt matter so much, but back then it was quite an achievement to get your game working fine in 48k. God i feel old
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#22
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I'm with ya on the whole feelin' old thing. It definitely irks me when these youngin's complain about a free or 99c game that they instantly downloaded to their mobile powerhouse of a gaming device. When way back when we basically had to bang 2 rocks together and call it a game. I couldn't even dream of such devices at the time
Last edited by Psiufoxx; 01-15-2013 at 12:49 PM.. |
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#23
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#24
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Shit, mate, I completely understand you because I've experienced it all, too. Feeling old now. Wish I could kick your butt. ![]() Here you go, all you infidels! Youtube link | Pop Up Last edited by Vovin; 01-15-2013 at 02:22 PM.. |
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#25
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#26
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Yeah, I do realise that! What I meant was that developers stopped bothering trying to con, or possibly just got overlooked altogether, once EA and GL introduced bigger and better games.
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#27
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That's right. But that has nothing to do with the game engine... GameSalad was designed for indie, starter developers in the first place. So I'm sure they knew, that top games won't be made with their engine. If some big company made a game with their engine, it would still sell even if it's made with GameSalad.
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#28
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#29
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#30
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My uncle gave me hundred of cracked C-64 games. back then, it wasn't piracy. Just like cutting a mix tap wasn't piracy or copying cassette to cassette. It was called WE'RE BROKE, we're kids, and no one gave a damn. No one gave 2 ****s before Napster came along. None of us was making money.
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