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Star Traders RPG - (by Trese Brothers)

01-22-2013, 02:44 PM
#41
@iPadisGreat - we just released the 3.1.1.0 update with a ton of new goodies in it. We hope you enjoy this new release and we are working on the next one already which has a boatload of stuff scheduled to get added. If you like the game, we'd love you to rate it and comment! Also, we watch these boards pretty closely, so if you have any comments or feedback, please share!
01-23-2013, 08:34 AM
#42
Sorry if the thread gets a little muddy in the middle -- this thread has just been merged with the iPad thread, as Star Traders RPG is a universal app. Thanks for the admins for the help!

01-25-2013, 06:20 PM
#43
Quote:
Originally Posted by fallen View Post
@daxmort - we are true Android junkies. We just release the new major story mode for Cyber Knights and the massive Narvidian Dawn campaign for Templar Assault. You won't find us giving up on Android or stopping the constant flow of updates any time soon. We are starting to announce and discuss our next game, a fantasy RPG, called Heroes of Steel. Not going anywhere!

About IAPs -- we have learned the hard way that it seems to be something that people just don't like. We are headed toward a release of a Star Traders Elite on the App Store for $1.99 and hope that the two in combination will help us get some traction on the App Store.
Any word when the separate elite version will appear on the app store?
01-27-2013, 10:52 AM
#44
@actionrpg - I just made new game icons last night and Cory is doing the final testing. Hopefully by the start of February, but it all depends on how fast the App Store review team is moving. Recently, their average day count is pretty good.

Another update for the free / IAP version is also just coming out of final testing! It's going to be a big one.
01-27-2013, 11:46 AM
#45
Joined: Dec 2010
Location: Houston, TX
Posts: 9,424
Hopefully an upfront pay edition will not disadvantage early adopters who paid for the IAP.
01-27-2013, 02:54 PM
#46
Quote:
Originally Posted by undeadcow View Post
Hopefully an upfront pay edition will not disadvantage early adopters who paid for the IAP.
It should be the exact same game with updates hitting at the same time if coded right. I'm looking forward to the paid version.
01-27-2013, 09:30 PM
#47
@undeadcow - we are making sure that there is no difference between the two versions. Both will receive updates at the exact same time, and the Elite version will cost the same as the IAP and have the exact same Elite unlocked features. We are just adding this because there seems to be a heavy preference to paid games on the App Store, but we aren't going to allow it to cheat the early adopter IAP team!

Cory says the next update will include 50 new ships! Can't wait!
01-27-2013, 10:54 PM
#48
Brilliant stuff.. I can't add much more to what's already been said but just wanted to thank the dev's for bringing this type of deep game to iOS and for staying so involved in the community. I hope you can keep momentum up and attract a full review from TA.
01-28-2013, 08:49 AM
#49
Joined: May 2010
Location: Canada
Posts: 2,359
Somehow I hadnt heard of this! Will be giving it a try
01-28-2013, 09:13 AM
#50
@FRS - thanks for the complements! As we are still porting major feature / functions from the Android, the next couple of months are going to be packed full of jumbo releases. Lots more to come, without a doubt. I am trying to be patient until the game is more "fully featured" to put in a tip for TA and see if we can get a proper review.

@Xexist / @FRS - I hope you will both share with your friends and network and leave us a review on the App Store. If you have any feedback about how we can make the game better, we'd love to have you share it. We are always excited to enhance the game from customer suggestions--especially things about how it plays on your Apple devices, as we are more at home in Android and don't see all the out-of-the-box expectations from the App Store community as clearly.