|
#41
|
|||
|
|||
|
Quote:
This game is amazing Of the thousands and thousands of ios games I have played, its one of the very best looking and playing ios games. Don't want to say too much, but its quite impressive, top notch development |
|
#42
|
|||
|
|||
|
Quote:
Plus the playing part. From the info so far (from articles and dev posts) real time dynamic shadows, solid consistent 60fps (max) available on devices, bloom lighting, normal mapping, full retina support, icloud and too many others features to even put in. Come on Apple, get that approval process moving quicker. |
|
#43
|
|||
|
|||
|
Whoa how did I miss this? Looking great
|
|
#44
|
|||
|
|||
|
I was thinking exactly the same thing when I saw it first.
Gonna have to go on a promo rampage as, so far, it looks like its going to be one of the top standout titles of the year. I just have a good buzz about it. The max fps is a particular standout achievement. Combine that with the details of graphics and a very good early reaction about fun factor and gameplay. |
|
#45
|
|||
|
|||
|
How'd I miss dis
|
|
#46
|
|||
|
|||
|
Quote:
|
|
#47
|
|||
|
|||
|
Quote:
Also like the "tabletop" style for tracks, pretty darn creative if you ask me. Only thing I want is real physics. After NFS I just cannot play a racing game without a good physics engine. |
|
#48
|
|||
|
|||
|
Quote:
Then load up on the effects for A5/A6 devices if the weakest A4 device runs this at 60fps. Wow that's just crazy. |
|
#49
|
|||
|
|||
|
Quote:
The range of devices that this game will hold at 60fps (what I meant by max) is particularly impressive coding and optimisation. Physics don't know. But seeing the quality of everything else, I'm going to guess very good but more suited to arcade than NFSMW. 100% full size real physics may not be suited to a racing game that takes place on top of a table. Think more RC. More fun orientated probably. Realism won't really matter as long as its fun. Last edited by Rip73; 01-22-2013 at 10:54 PM.. |
|
#50
|
|||
|
|||
|
It's gone to apple for review and approval on the 21st, so shouldn't be too long. 2 weeks normally.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|