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  #31  
Old 01-14-2013, 10:51 AM
ip4weather ip4weather is offline
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any news?
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  #32  
Old 01-14-2013, 11:29 AM
Sanuku Sanuku is offline
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Quote:
Originally Posted by ip4weather View Post
any news?
The Developer is currently working on a new Trailer so I guess it could be save to say that we will hear more about the Game pretty soon...
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  #33  
Old 01-17-2013, 02:38 AM
sicksilvo sicksilvo is offline
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New article about the game over at Penny Arcade named "How a classic Counter-Strike map led to the innovative controls of the iOS title The Drowning"
It's a good read if you are interested in this game

From Unity3d:
"The game seems to be a collaboration between ,Unity, DeNA and the new Ngmoco studio Scattered Entertainment"
There will be some stunning visuals that's for sure,i hope they get atmosphere right.

About Scattered Entertainment/devs:
"Staffed by some of the world's greatest game developers, crafting the world's finest mobile games for core gamers.
We make core games for core gamers on iOS and Android. You probably have a smartphone or a tablet, but maybe the games on those devices are too cute and casual for your taste? We solve that problem.

Our games have the mature tone and depth of core games, but with suitable controls and game design for iOS or Android. It goes without saying that all our games will of course be free to play.

The team at Scattered have worked on mega-hits like Battlefield 2&3, Crysis 1&2, Far Cry 1&2, Mirror's Edge, Halo, Just Cause 2, Battlefield Heroes and even Hollywood movies."

Official site of the game:http://thedrowning.com/
Wiki page dedicated to the game:http://en.wikipedia.org/wiki/The_Dro...8video_game%29
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  #34  
Old 01-17-2013, 05:51 AM
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killercow killercow is offline
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There are new bits of information in the newest edition of game informer as well. They talk about multiplayer and it will be a lot like IB II. You'll enlist the help of other players against bosses, doing a cumulative amount of damage to it in an asynchronous manner.

Last edited by killercow; 01-17-2013 at 09:11 AM..
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  #35  
Old 01-17-2013, 12:27 PM
Sanuku Sanuku is offline
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So it`s another Infinity Blade Clone? Sometimes I just wanna puke when I see how much stagnation we currently have if it comes to new Games that use the Unreal Engine.
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  #36  
Old 01-17-2013, 01:48 PM
ip4weather ip4weather is offline
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but they will use Unity engine,not unreal
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  #37  
Old 01-23-2013, 01:33 AM
Scope_Reflex Scope_Reflex is offline
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Really wondering on this one. But we must keep note that good graphics don't account for crappy gameplay. With this I feel it has a "linear" style of gameplay. Although if its major freemium ill instapass.
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  #38  
Old 01-23-2013, 10:54 AM
JBRUU JBRUU is offline
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Quote:
Originally Posted by ip4weather View Post
but they will use Unity engine,not unreal
I prefer unity actually.
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  #39  
Old 01-26-2013, 08:41 AM
squashy squashy is offline
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"Tap to shoot, tap to walk"

I'm not sure what to say about this control scheme...

And free2play? Errr.....
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  #40  
Old 01-26-2013, 11:52 AM
lord-sam lord-sam is offline
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I remember in the early days of iOS gaming an on-rails shooter where you tapped to fire. It was pretty bad - either your finger covered the enemy, or if you off-set it, you had multiple attempts to hit!

I hope they do some sort of 'tap anywhere to shoot and drag to aim.'

Not sure how tap to shoot and tap to walk works though! How to differentiate?
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