Originally Posted by cdoty
Amazing collection of games. I would've killed for the opportunity to work on the platforms you have.
Hehe, you have no idea what you are asking for. I have been developing games on those platforms in the 80ies too and it was very
different from today. Endless lines of Assembler coding. My first game was on a machine where the 8-bit CPU could not even do integer multiplication nor division, you even had to code that one. The CPU had 1MHz (no, not GHz) which is really slow. Don't even think about OpenGL or anything like that, we had to directly program the hardware to even make simple things happen.
Since the internet (or at least the WWW) was not around, getting information was also way harder. I remember traveling to conferences just to meet devs from the US so I could ask them to send me some hardware chip specs (you needed to know what every bit did and where they were mapped into memory). You could not order that information in Europe.
For my first game project, I had to use a line editor because full screen editors were not common back then. If you don't know what a line editor is, go google it, it is horrible.
This brings back old memories and I definitely enjoyed it back then (when all these things were just normal), but I never want to work like that again.