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Hunter Island: A New Pokemon Like Game from the Developers of Dragon Island

01-21-2013, 03:42 AM
#61
Hey guys,

New here, but just wanting to post my opinion about movement after reading many comments. You're likely pretty far in by now but my opinion is that a more free movement system would be a much better approach. I like the idea of freely exploring, like in Pokemon.

As far as the issue of being able to walk "around" important battles and avoid them, just think about how this was fixed in Pokemon.

In Pokemon, the NPC that handled the battle had a 'range'. If you walked into its line of sight, you would be stopped and the NPC would approach and battle you.

Why not simply add a range around the important battle and if the player enters the range, force them into the battle. The range can cover all possible areas (perhaps in a linear line) that the player could possibly walk through to avoid the battle.
01-25-2013, 01:42 PM
#62
Joined: Jul 2012
Posts: 256
Question: are monsters going to be fully animated in game?

03-14-2013, 03:19 AM
#63
Joined: Oct 2010
Location: Earth
Posts: 343
Quote:
Originally Posted by comicx90 View Post
Question: are monsters going to be fully animated in game?
unfortunately not, we have attack animations, but animating the monsters themselves will take us 2 years. we have quite a lot.

Check out our upcoming game's TA thread, Monster Island
03-14-2013, 11:07 AM
#64
Joined: Jul 2012
Posts: 256
Quote:
Originally Posted by ZigZaGame View Post
unfortunately not, we have attack animations, but animating the monsters themselves will take us 2 years. we have quite a lot.
Ok, thats cool.
03-15-2013, 09:38 PM
#65
Sign me up for beta!

Looks great!
04-04-2013, 09:08 PM
#66
Joined: Oct 2010
Location: Earth
Posts: 343
Looking for Monster Ideas

Hi Guys, we need help with monster ideas!

What type of monster would you like to see in the game? Examples, ie links to animals or dinosaurs would help a lot!




Check out our upcoming game's TA thread, Monster Island
04-04-2013, 10:03 PM
#67
Joined: Jul 2012
Posts: 256
A rhino type? Maybe even a jaquar/ape hybrid?
04-05-2013, 07:47 AM
#68
Joined: Dec 2009
Posts: 224
definitely a walrus
04-05-2013, 01:17 PM
#69
Joined: Jun 2011
Posts: 130
Quote:
Originally Posted by ashleybricco View Post
hey guys,

new here, but just wanting to post my opinion about movement after reading many comments. You're likely pretty far in by now but my opinion is that a more free movement system would be a much better approach. I like the idea of freely exploring, like in pokemon.

As far as the issue of being able to walk "around" important battles and avoid them, just think about how this was fixed in pokemon.

In pokemon, the npc that handled the battle had a 'range'. If you walked into its line of sight, you would be stopped and the npc would approach and battle you.

Why not simply add a range around the important battle and if the player enters the range, force them into the battle. The range can cover all possible areas (perhaps in a linear line) that the player could possibly walk through to avoid the battle.
this x1000
04-14-2013, 07:43 PM
#70
Joined: Feb 2013
Posts: 3
Beta testing

I loved dragon island and I would love to beta test your new game.