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#11
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![]() And yes, you are right about the multiplier : the multiplier doubles each time you score a "High-Grade" hand (Color straight or higher). If you want to know what are the high grade hands, you can go in the help screen, under the section Combinations. Also, you'll hear a different sound when you play a High-Grade Hand! Once again, thank you for your great review
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#12
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Doh, just to get this out there. The game is a little confused by the iPhone 5's taller screen (actual impact point tends to be some quarter inch above where you actually press).
Raph3Arts is on this issue and plans to have it corrected in the next build. |
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#13
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#14
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#15
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Nice to hear! It's kinda hard to test for the iphone 5 on the simulator, so that's nice you are here to test it
![]() Right now I am working on the tutorial, and expect a new build in the next few days :P |
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#16
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So do the monsters in Survival have any sort of unique abilities or are they just rated on their health and damage?
It might just be me but I'd far prefer their damage to be delivered every few hands rahter than in real time. |
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#17
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And for your second remark, I my self thought that it would be better this way and I'll probably change it later on! Right now I'm currently working on the tutorial, which is going to be really nice, and expect a build in few days
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#18
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Welcome guys!
For the weekend, I've uploaded the version 0.90, with these changes : -Survival Mode - Showing monsters info don't pause the game anymore -Survival Mode - Reduced the number of blood particles to avoid FPS drop -Survival Mode - Some stats tweaking -Survival Mode - Monsters don't attack in real time anymore, they attack after few hands -Tutorial Mode included (Accessible via the Help Screen) -Speeded up the filling of the table -Tower mode - Limited the use of colors to avoid infinite play Have Fun
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#19
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Looks like my kind of game.
It looks to be coming along really well, thank you dev and everyone! Can't wait to buy and play it.
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#20
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If everything goes as planned it should be released by the end of february, but I won't hesitate to release it sooner if it's ready :P
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