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Poker Tower - 8-Bit Poker & Match-3 game [Beta testers needed!]]

01-30-2013, 04:29 PM
#11
Quote:
Originally Posted by LordGek View Post
This game, in its current form, is already a hoot and a half!

Draw a line through up to 5 cards to make a poker hand and the cards are removed (at least as I see in the Tower Mode so far). As each hand is scored, the rest of the cards push up from the bottom one space. So on the surface, a bit like Spell Tower but with poker hands. I love how they've even invented some NEW scoreable options to the standard poker rankings. Like a Same Color Straight (not a Straight Flush, but all of the cards are at least the same color) or simply the ability, for very few points, to make a hand of 5 same colored junk for minimal points to score a tiny amount of points (less than even a Pair).

One part not clear yet is how the multipliers work. I think they're earned by making one of the game's higher ranking hands, but am not sure nor do I get how to maintain them once in effect.

On top of this core fun game are all of the game's very fun statistics like average score per hand and other nitty gritty little stats that are just fun to muse over at the end of a game.

Now onto the other game modes!
Thank you really much for you appreciations of the game so far

And yes, you are right about the multiplier : the multiplier doubles each time you score a "High-Grade" hand (Color straight or higher). If you want to know what are the high grade hands, you can go in the help screen, under the section Combinations. Also, you'll hear a different sound when you play a High-Grade Hand!

Once again, thank you for your great review
01-30-2013, 05:19 PM
#12
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,182
Game Impressions

Doh, just to get this out there. The game is a little confused by the iPhone 5's taller screen (actual impact point tends to be some quarter inch above where you actually press).

Raph3Arts is on this issue and plans to have it corrected in the next build.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews

01-30-2013, 05:29 PM
#13
Quote:
Originally Posted by LordGek View Post
Doh, just to get this out there. The game is a little confused by the iPhone 5's taller screen (actual impact point tends to be some quarter inch above where you actually press).

Raph3Arts is on this issue and plans to have it corrected in the next build.
Hi Tim! The issue has been addressed, you can log into test flight and download the new build 0.86 right now, it should be uploaded
01-30-2013, 06:21 PM
#14
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,182
Quote:
Originally Posted by Raph3Arts View Post
Hi Tim! The issue has been addressed, you can log into test flight and download the new build 0.86 right now, it should be uploaded
Yeah, working spot on now!

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
01-30-2013, 10:20 PM
#15
Quote:
Originally Posted by LordGek View Post
Yeah, working spot on now!
Nice to hear! It's kinda hard to test for the iphone 5 on the simulator, so that's nice you are here to test it

Right now I am working on the tutorial, and expect a new build in the next few days :P
01-31-2013, 02:49 PM
#16
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,182
So do the monsters in Survival have any sort of unique abilities or are they just rated on their health and damage?

It might just be me but I'd far prefer their damage to be delivered every few hands rahter than in real time.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
01-31-2013, 02:56 PM
#17
Quote:
Originally Posted by LordGek View Post
So do the monsters in Survival have any sort of unique abilities or are they just rated on their health and damage?

It might just be me but I'd far prefer their damage to be delivered every few hands rahter than in real time.
Right now, the "monsters" concept is just here for you to fight something, so there's no abilities, but that is clearly something I'd like to include later on (don't know if it will be in the release version though)

And for your second remark, I my self thought that it would be better this way and I'll probably change it later on!

Right now I'm currently working on the tutorial, which is going to be really nice, and expect a build in few days
02-02-2013, 02:38 PM
#18
Welcome guys!

For the weekend, I've uploaded the version 0.90, with these changes :

-Survival Mode - Showing monsters info don't pause the game anymore
-Survival Mode - Reduced the number of blood particles to avoid FPS drop
-Survival Mode - Some stats tweaking
-Survival Mode - Monsters don't attack in real time anymore, they attack after few hands
-Tutorial Mode included (Accessible via the Help Screen)
-Speeded up the filling of the table
-Tower mode - Limited the use of colors to avoid infinite play

Have Fun
02-02-2013, 03:06 PM
#19
Joined: Oct 2010
Location: Over The Rainbow
Posts: 3,103
Looks like my kind of game. It looks to be coming along really well, thank you dev and everyone! Can't wait to buy and play it.
02-02-2013, 05:21 PM
#20
Quote:
Originally Posted by Andy C83 View Post
Looks like my kind of game. It looks to be coming along really well, thank you dev and everyone! Can't wait to buy and play it.
Thanks Andy for your support If everything goes as planned it should be released by the end of february, but I won't hesitate to release it sooner if it's ready :P