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  #11  
Old 01-30-2013, 07:23 PM
Exact-Psience Exact-Psience is online now
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The jump physics seem floaty though... But hey, this is another instabuy once it hits the appstore!
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  #12  
Old 01-30-2013, 09:01 PM
AnarKitty AnarKitty is offline
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This is a great-looking little surprise. Hoping that the physics are manageable and not too silly. I'm on-board.
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  #13  
Old 01-30-2013, 11:10 PM
Ausar Ausar is offline
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this looks good but yea the jumping looks kinda floaty, besides that the only thing i would change is the controls layout they kinda dont match i think you should go for a design like in spellsword more simple but look good
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  #14  
Old 01-31-2013, 06:46 AM
Deixa Deixa is offline
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Quote:
Originally Posted by MasterChief3624 View Post
Looks promising, indeed, but my GameSalad sense is tingling. Please tell me that's wrong!
Like I said before GameSalad is not the issue, the people who use it are. This game Heavy Sword looks like a GameSalad game and to me looks great. This is how people should use the creator. This is someone who knows what they are doing. We need more people who makes games like this to start giving GameSalad a good name again.
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  #15  
Old 02-06-2013, 12:49 PM
ashtmj ashtmj is offline
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Thanks for the support/feed back guys!

I'll look into making our hero fall a smidge faster before this hits the Appstore.

Here are a few new screens.
More video of the gaming playing on a device shortly as well

Oh, and buttons will be placable in the settings menu as well

Boss #1 "The Gob-MARK 700"


HEAVY sword - Monster Robot Studios by homeschooledmail, on Flickr



HEAVY sword - Monster Robot Studios by homeschooledmail, on Flickr
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  #16  
Old 02-06-2013, 03:11 PM
Exact-Psience Exact-Psience is online now
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Good to hear about the jump being tweaked. Will there be an option to change the opacity of the buttons?
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  #17  
Old 02-08-2013, 10:12 AM
extreme472000 extreme472000 is offline
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Game looks great, but one thing that bothers me is the buttons, is there anyway to make them not so visible?
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  #18  
Old 02-08-2013, 10:29 AM
squarezero squarezero is offline
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Quote:
Originally Posted by ashtmj View Post
Thanks for the support/feed back guys!

I'll look into making our hero fall a smidge faster before this hits the Appstore.

Here are a few new screens.
More video of the gaming playing on a device shortly as well

Oh, and buttons will be placable in the settings menu as well

Boss #1 "The Gob-MARK 700"


HEAVY sword - Monster Robot Studios by homeschooledmail, on Flickr



HEAVY sword - Monster Robot Studios by homeschooledmail, on Flickr
It's not an issue of "falling faster." It's about applying basic physics to the jump mechanic. When you jump up, your path is defined by parabolas, your speed by the initial energy,the jump, deaccelaration, and gravity. Pressing a movement button as you jump should make the parabola wider or narrower, but the overall shape of your path should still be the same. You also need to keep track of momentum -- your character should not land on a dime. Obviously, platformers play fast and loose with physics, but there should be enough of it to make the movement believable. Early Mario games tended to be more realistic (particularly in the character momentum), while later ones err on the side of responsiveness. Regardless, there's enough of a physics backbone in those games to be convincing.

Otherwise the game looks pretty great.
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  #19  
Old 02-12-2013, 02:02 PM
ashtmj ashtmj is offline
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@squarezero

Thanks for all the feedback! I've been fine tuning the jump, I'll have more video shortly.

@Exact-Psience Yes, the button opacity and placement is totally customizable

more image/video/details soon

Thanks again everyone for all the feedback thus far
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  #20  
Old 02-12-2013, 02:09 PM
Biggavelli Biggavelli is offline
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This may have been mentioned or not.When is the release date? Looking forward to this.
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