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  #31  
Old 01-30-2013, 08:16 AM
MikeSz_spokko MikeSz_spokko is offline
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Originally Posted by nightc1 View Post
I have had a few glitches. Not the flatlining one but I have closed the app and returned through the running apps menu thing and then started a new game and nothing happens. No graphics change... The buttons all lock up. Closing (not fully closed) and then returning to the app the pause menu would be up, the background scrolling. Unpausing the game from there and it jumps a few hundred meters down the level. It's happened about 3 times.
Hmmm again - weird. When pause menu is up, everything behind it should be stopped. This must be a bug and again - never happened during testing

We see that something strange happened with the menus not responding to touches, this did not happen in the release builds, only in the distribution one :/

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Originally Posted by nightc1 View Post
Beyond that when playing other music the game music turns off fine but turning the other source of music off and the in game music doesn't return. Seems like I had to close the app fully to get the game music back. Not a huge issue but still an oversite that should have been caught during testing.
What happens if you go to main menu, options and switch the music off/on there?
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  #32  
Old 01-30-2013, 10:24 AM
nightc1 nightc1 is online now
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Originally Posted by MikeSz_spokko View Post
What happens if you go to main menu, options and switch the music off/on there?
It does come back on if I do that. But it does show "on" even when the music is off because something else is (or was) playing.

Seems like there's got to be a way make it where it detects if music is playing from another app and flips the game music on/off. Maybe when you finish a game and are in the menus a detect routine could run. Or at least flip the switch so it shows "off" in the menu when the music shuts off. But then you also need to know if the music was turned off by the user because you wouldn't want it to accidentally turn on.
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  #33  
Old 01-30-2013, 10:36 AM
MikeSz_spokko MikeSz_spokko is offline
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Originally Posted by nightc1 View Post
It does come back on if I do that. But it does show "on" even when the music is off because something else is (or was) playing.

Seems like there's got to be a way make it where it detects if music is playing from another app and flips the game music on/off. Maybe when you finish a game and are in the menus a detect routine could run. Or at least flip the switch so it shows "off" in the menu when the music shuts off. But then you also need to know if the music was turned off by the user because you wouldn't want it to accidentally turn on.
Thanks for the info. We're using an open source sound framework and it's mostly handled there. Still - I definitely will have a look into it. Knowing that you can reenable music from options is a valuable hint
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  #34  
Old 01-30-2013, 11:48 AM
MikeSz_spokko MikeSz_spokko is offline
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We will be submitting an update within a few hours. Among extra content the nasty "no rotation" bug should be fixed as well
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  #35  
Old 01-30-2013, 01:17 PM
nightc1 nightc1 is online now
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Cool. Looking forward to the update.

Please promise me the game isn't changed as far as how quick you earn coins or any of that. Typically that's where games go from ... "I love this"... to the opposite.

...

One other bug to report... one of the games I started the coin meter didn't register kills. It was odd. I soft closed the app (not actual close, just exit and re-open from the quicklaunch menu thing, ... I should really learn the proper terms here) and when I got back in and resumed the game it started registering coins.

I think the whole going to sleep/waking the app seems to trigger many of the bugs. Maybe that's where testing should be centered around? Anyway, still, I have enjoyed the game and gave it 5 stars through GameCenter. I'll post a review later after the update hits and the dust settles.
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  #36  
Old 01-30-2013, 01:21 PM
MikeSz_spokko MikeSz_spokko is offline
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Originally Posted by nightc1 View Post
Cool. Looking forward to the update.

Please promise me the game isn't changed as far as how quick you earn coins or any of that. Typically that's where games go from ... "I love this"... to the opposite.
No, no plans for that, don't worry

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Originally Posted by nightc1 View Post
Anyway, still, I have enjoyed the game and gave it 5 stars through GameCenter. I'll post a review later after the update hits and the dust settles.
Glad to heat you enjoy it You can actually post the review any time you want to. The update adds one car and fixes (at least that's my hope) the weirdo "no rotations" bug, but since it doesn't trigger for you - the game will be just as enjoyable as it is now. Oh, the difficulty will be reduced a little bit on the first level, but it doesn't sound like you had any problems with it
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  #37  
Old 01-31-2013, 12:06 PM
Toolism_spokko Toolism_spokko is offline
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Hey guys. How are you enjoying the game so far? Over 30,000 people are posting scores to game center right now. Do you find it hard to go over that 100,000 points barrier?
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  #38  
Old 01-31-2013, 02:20 PM
nightc1 nightc1 is online now
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Finally brok 100K points. I was 8th & 6th on the leaderboards the other day... now I'm 96th & 101st.

I gotta wonder just how many of those high scores are due to the glitch? Stuff like that ruins games for me. Top score right now is 721K. I hope that's just dedication to playing the game & completing missions to get a better score multiplier. I'm currently at level 10.

Whatever the case, the game is good fun and pretty well balanced for a freemium title. I consider it even more gamer friendly than Extreme Road Trip 2, and I'm a huge fan of that game.

If I could change anything with this game I'd love to have L&R buttons on the left side of the screen (as an option) for tilting and the rest of the screen for firing. As it is, it's kind of uncomfortable to try and land straight while shooting plus my right thumb is always in the way of seeing what's down the road even with the zombie indicator gadget turned on. I think that would make the game more fun to play. As it is, I'm nearly done with achievements and not sure how much I want to grind my way up the leaderboard... especially with the controls being in the way.
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  #39  
Old 01-31-2013, 03:37 PM
MikeSz_spokko MikeSz_spokko is offline
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Quote:
Originally Posted by nightc1 View Post
I gotta wonder just how many of those high scores are due to the glitch? Stuff like that ruins games for me. Top score right now is 721K. I hope that's just dedication to playing the game & completing missions to get a better score multiplier. I'm currently at level 10.
There's a possibility that some people are hacking the leaderboards or the multiplier... Happens in all the games and GameCenter is no different

However if some of them are caused by the glitch then the fix should solve the problem

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Originally Posted by nightc1 View Post
Whatever the case, the game is good fun and pretty well balanced for a freemium title. I consider it even more gamer friendly than Extreme Road Trip 2, and I'm a huge fan of that game.
Thanks

Quote:
Originally Posted by nightc1 View Post
If I could change anything with this game I'd love to have L&R buttons on the left side of the screen (as an option) for tilting and the rest of the screen for firing. As it is, it's kind of uncomfortable to try and land straight while shooting plus my right thumb is always in the way of seeing what's down the road even with the zombie indicator gadget turned on. I think that would make the game more fun to play.
Good idea. Will add it to a possible update list - extra controls, possibly accelerometer tilt as well
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  #40  
Old 02-01-2013, 06:55 PM
Lunartic Lunartic is offline
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Really like this game! Two things though:

1 Bug report: sometimes when you crash near the the far left edge of the screen the game craps out and you end up stuck like this.



2 I really hate games that continue to bombard you with ads even after you've made an in app purchase.

Other than that good stuff.
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