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#4201
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#4202
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To make it short: touch screen requires lots of optimization. More complex the control gets, more power it requires for the device.
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#4203
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Also, I kind of feel like buying something, preferrably somethign on the Vita for up to 20 euros. I was thinking about getting Unit 13 (costs 20 euros) or Oddworld (13 euros), any recommendations? |
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#4204
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Uhhh...no.
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#4205
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#4206
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Well then I was completly wrong and graphics can't get any far better right?
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#4207
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I don't think the iPad 4 will reach the same level the Vita might. A few reasons-
1. It has to compensate for its resolution with more power, and the Vita has a significantly lower resolution, and isn't much weaker (stronger in some areas). 2. Developers will have a lot of time to optimize games for the Vita in order to achieve great results, but with the iPad, developers only really have a year until the new one comes out, so we likely won't see the full potential of the iPad 4. 3. Budget is also an issue- the bigger the budget an iOS game has, the more risky, and less likely it is to make any money back (which is true of any game on any platform, but iOS is more risky, as the market is pretty much dominated by a handful of developers/publishers with random breakout hits, and pricing is low for the average game). |
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#4208
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Well we'll see how killzone's multiplayer compares to MC4's.
I disagree with a few of your points but some, especially the budget one, are valid. |
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#4209
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1. Sure I agree with that statement
2. Nope minor vita titles are doesn't have much times to optimize and shits. iOS devices uses same coding and everything. Only differences is the chips inside. They don't change the programming or anything else around. It's like a pc. So they are using full potential (obviously not 100% but alot). Because iOS devices gets really hot when you play so-called-high graphic games on them. 3. No... Not at all. To publish app you need like $100 contract and that's it. Lets say about Gameloft's game. They spend lots of money into development. And takes their time. But they are greedy. Devs see iOS games as quick cash. For ex: gearbox who put cheap borderland game on AppStore. Budget is not an issue at all when it comes to big company like Gameloft, rock star, ea, epic. It's them thinking "oh, we think this looks good enough. So lets not waste any money from this point and put this on AppStore and make quick cash" And literally most games on iOS have this iap BS. Sure people say its not a big deal doesn't harm the gameplay, well I find more than half of time it does. |
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#4210
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And one thing to add. iOS gaming is becoming ridiculous. Apple is getting greedier than ever. Putting new device every year. Seriously, $500 for new tablet every year is damn expensive. And because they change up chips so fast after 2 years whatever device you have becomes really old. Ex: iPhone 4S
And now apple is making 128 gb iPad... It's going up to like $800, that's insane. I think apple needs to burn down. People are just spending money on their products like no-brainer. I do love apple products but its getting worse every year. |
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