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Old 02-01-2013, 11:30 AM
antarchitect antarchitect is offline
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iPhone 5, iOS 6.x
 
Join Date: Nov 2012
Location: Lancaster, PA
Posts: 28
Default Atomic Robo: Violent Science



Coming from a very beloved indie Graphic Novel series by Brian Clevinger and Scott Wegener, Atomic Robo: Violent Science will be available soon (and first) for iOS. We'll definitely be giving away a few promo codes here on the forums so keep an eye out for that. The game should be out early March after the rejec... err submission process.

But frankly, I just wanted to share a little bit about what you can expect. It's a side scrolling platformer with a bit of a 16 bit feel to it. The character and story you love (also loosely related to the upcoming animated short film) and that nostalgic video game sensibility. Throw in a couple of custom chip-tunesy original tracks and I think everyone is going to have a lot of fun with the game.. especially Atomic Robo fans.

Most of the art is hand-drawn which is kind of neat.. in fact, our studio used to be a traditional animation studio so we're trying to take a brave leap into video games.



You can see some frames of production and screen shots at our facebook page. We keep it updated as often as possible.

At Second Fiction, this is our first launch, and we are really looking here to toucharcade forum users for a little bit of initial feedback on the way we price these things out. I buy and download a TON of mobile games myself but i've heard a lot of opinion contradictory to my own regarding things like in-app purchases, price premium, pay to play, etc.

We think we will offer the game for a small price (.99) and the game will have little to none of the "Grind" affect that annoys so many mobile gamers. We do know however that many people desire IAP because they like doing things quicker or exploring games and content more intensely so we've thought of throwing in a little of that, but not so much that it would put other players with competitive mindsets at a disadvantage.

Thoughts?

 

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