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iPad: Infinity Blade: Dungeons [Cancelled]

02-08-2013, 04:36 PM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
Quote:
Originally Posted by Sanuku View Post
R.I.P Impossible Studios

I hope that this Thread won`t become an body-stripping Example of how low some People might get with their hard feelings about what Epic Games might be or might be not.
It's interesting how the person who was the most insistent that the thread be closed is also the most fervent and persistent poster in it. Maybe you could just let people say whatever they have to say without having to have some long metadiscussion about what people should or shouldn't say.
02-08-2013, 04:40 PM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
Quote:
Originally Posted by squarezero View Post
Frankly, my urgency for this game decreases dramatically once Bastion was released.
Really? I thought IBD was going to be quite different from Bastion. Bastion, as I understand it (haven't played) is mostly about the story. IBD was portrayed as a hack-and-slash lootfest.

02-08-2013, 06:27 PM
Awful shame the studio got closed.
Ah well, good luck to the employees, I hope they find something new soon.
Or even better manage to stay going as an independent.
That kind of thing is always a horrible experience. I wish them well.

Last edited by Rip73; 02-08-2013 at 06:47 PM.
02-08-2013, 07:10 PM
So I just realized, all the hype they made over this game on iPad 3 show case, and iPad 3 users don't even get to play the game lol...
02-08-2013, 08:06 PM
Joined: Mar 2010
Location: Sweden
Posts: 1,336
Where's the dude that bought an iPad 3 solely cos of this game, and went on a rampage when it was delayed the first time?

Anyway, Apple don't wanna mess up the IB brand and any relationships with Epic. So I'm sure they're communicating about it.

Soundcloud:
http://soundcloud.com/chris1a-1
Audiobombs (presets and templates for iOS synths):
https://www.audiobombs.com/users/ChrisG
02-08-2013, 09:10 PM
Joined: Jun 2009
Location: Wisconsin
Posts: 2,300
Mmmm.. Think I said something like this a long time ago...
Duke Nukem Forever... RIP...
Guess Apple was the lucky one, since they presented the game on their show to boost the sales..
02-08-2013, 09:21 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,923
Quote:
Originally Posted by DaviddesJ View Post
Really? I thought IBD was going to be quite different from Bastion. Bastion, as I understand it (haven't played) is mostly about the story. IBD was portrayed as a hack-and-slash lootfest.
I was thinking more of a good dungeon crawler.
02-09-2013, 02:27 AM
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,686
Damn, what a shame. Hopefully development on this picks up soon and it won't dissapear from the face of the earth.

Quote:
Originally Posted by Eli View Post
Ahh well, it was going to be free to play anyway. I guess pick your poison over which makes you more angry.
Now that Impossible Studios is no longer with Epic, maybe their pricing may change as well from free-to-play to premium. I mean one can hope right?

MADE THE FRONT PAGE ON TA!
Quote:
Originally Posted by melvin2898 View Post
True Words Spoken By The Great Crex.
02-09-2013, 02:38 AM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
Quote:
Originally Posted by crex View Post
Now that Impossible Studios is no longer with Epic, maybe their pricing may change as well from free-to-play to premium. I mean one can hope right?
Why do you care? Seems like either model works fine, for this type of game. I understand why people don't like the freemium model for massively competitive games, where people can buy their way to the top of the leaderboards. But it all seems irrelevant for a dungeon crawl where you aren't competing with other players.
02-09-2013, 02:49 AM
Joined: May 2012
Location: USA
Posts: 6,697
Quote:
Originally Posted by DaviddesJ View Post
Why do you care? Seems like either model works fine, for this type of game. I understand why people don't like the freemium model for massively competitive games, where people can buy their way to the top of the leaderboards. But it all seems irrelevant for a dungeon crawl where you aren't competing with other players.
Ummm...yeah people like you are in part the reason we now have microtransactions in Dead Space 3 and freemium for almost all of the big releases on iOS.

Ever played a Glu game? How about you go spend 10 hours in their latest gobbly gook, then return with news of how refreshing the freemium pay model is.