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App description: Users Note: All Gen iPod Touch and iPhone 3GS users, this version is not supported on your devices. We're working on an update which will run on your devices shortly.

GREE Indie of the Month contest winner
Epic Mech Wars is a fast paced, head-to-head robot battle arena game that allowsplayers to customize their robots, defeat other players, and control the planet. Discover the lore of the mech ancients and develop special mana and tech-based technologies. Uncover unique quest and mission items and use special battle proven abilities against your enemies.

Level up to 60 with amazing sci-fi based RPG character development and multi-stage sci-fi missions with game rewards. Optimized for retina display, and developed for iPhone and iPad. Fully 3D animated mechs battle it out with stunning movie-like visual effects and an original stereo soundtrack. Epic Mech Wars was created using the Unity 3D game engine by creator Neal Nellans from the Digital Studio, Tiny Utopia.

Epic Mech Wars Features:
Stunning movie-like 3D graphics using Unity 3D game engine (Developed by Neal Nellans)
Beautiful retina display
10 progressive online battle arenas
60 character levels
Massive world battle league
Online leaderboards with Honor points
Over 100 customizable character options including:
Various head caskets
Multiple Clan Chassis
Protective armor
Protective Shields with various technology
Special Abilities Boost packs both mana and tech based
17 different primary weapons

In battle, each player has numerous additional casting spells and attacks which dramatically affect the outcome of each fight. All controlled with a simple, one touch battle system.

Use both skill and power to overcome your opponents in an online ladder style battle arena. Move up the leader boards with battle earned Honor points and challenge your friends.

Sanuku's comments:

02-05-2013, 12:19 AM
Joined: Oct 2009
Location: Missouri, USA
Posts: 1,628
Iron Giant movie pic for an app icon.
Warhammer 40k models....

Coordinator @ Fat Thunder

02-05-2013, 12:20 AM
Joined: Jan 2012
Location: Philippines
Posts: 20,913
Originally Posted by jsrco View Post
Iron Giant movie pic for an app icon.
Warhammer 40k models....
I was gonna post "Warhammer" when i saw the models but then i see you already posted it.

EDIT: Ok just watched the video. Seems to be the online mmo type with energy system and all that bull. Pfft.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
02-06-2013, 01:52 PM
Hey Guys,

I'm one of the developers of this game and wanted to let you know that we have an update patch (v1.2) in review with apple currently for those that have complained of the save game bug and trouble on legacy devices. We'll let you know when the patch is approved and in the store.

We're a small studio, but we want to continue to fix and improve network performance throughout the launch of mech wars as we get feedback from players.

02-06-2013, 01:58 PM
I tried it on touch 4 and it was unplayable to much slowdown and chugs
02-06-2013, 05:08 PM
Thanks for that report Bramblett05, we didn't have a iPod device in the studio and that's our fault for not including a standard definition texture atlas into the Universal binary. We're working on that right now and it will be included in the next update for improved performance on 3GS iPhones and iPod devices. We appreciate your patience.
02-08-2013, 01:02 PM
We just released the first game patch (v1.2) to improve performance on some devices and fix bugs that some users reported which reset their games when restarting after the initial tutorial completion.

We're currently working on more standard definition optimizations which will fix any issues occurring on legacy devices like iPod 4 and iPhone 3GS and should have that patch released next week.
02-09-2013, 10:15 AM
Joined: Jan 2012
Posts: 117
I was lured to this game with the thought of playing with Mechs. I mean who doesn't like Mechs right? But where's the online multiplayer? Also does it really matter when you click on the enemy? I'm not seeing much strategy. Also the "energy" doesn't actually refill unless you're in game! Is that a bug or by design? Lame...
02-11-2013, 02:30 PM
We will add mutiplayer matchmaking in a future update, but in the initial release we just put in mutiplayer leaderboards. It reduces unnecessary networks lag when you start at lower (-10) levels. The play loop is so short at these lower levels that connecting a player network of thousands of players who all have the same stats is pointless. Ultimately if you play bots or user created matches, the competitive result would be the same because a fair match would be measured by defeating a player of equal mech stats. We currently measure match equality with Honor points. Once a player reaches lvl 60 @ our level cap is when decisions must be made as to which equipment is most effective to match a fighting strategy with proper use of boosts.

The energy refill can be added if more players request it. We could have added it as a local timer call on the device, but this method is easily defeated by changing your device clock and would create a unfair advantage to players that game the system. The only secure method is a server side timer call on login, so we'll consider adding this in a game update.

Our primary concern is to maintain a secure online Mech League, and then ramp up the complexity and sophistication of the fighting mechanics after the basics have been bolted down. Once again we're a small team with limited manpower and have to pick our battles to get the game out and get (valuable) feedback from users.
02-11-2013, 02:34 PM
How's the patch coming?