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  #21  
Old 02-04-2013, 11:47 PM
Gabrien Gabrien is offline
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Interesting. Does this have some sort of basic skiing level or endless mode without the Angry Birds nonsense? Jumps, flips, landings; this is the sort of stuff that looks like it would be the most fun here to me.
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  #22  
Old 02-05-2013, 12:02 AM
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metalcasket metalcasket is offline
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Originally Posted by Gabrien View Post
Interesting. Does this have some sort of basic skiing level or endless mode without the Angry Birds nonsense? Jumps, flips, landings; this is the sort of stuff that looks like it would be the most fun here to me.
No, but despite it being the selling point of the game (defeating the evil robots), The "Angry Birds nonsense" is actually a very minor part of the game. Reaching the robots in itself is much, much harder than you'd think. Both the trailer, as well as TangentsLP's video make the game look easier than it is.

I don't know whether or not procedural terrain generation could work in a game like this, but then again I should shut up and let Jeff answer.
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  #23  
Old 02-05-2013, 12:40 AM
bluewomble88 bluewomble88 is offline
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Looks decent for sure but, i don't know, it seems like it could get dull quite quickly. Perhaps if there were multiple routes to the robots with different hazards or something?
I'm not sure this would hold my attention like Angry Birds for example because with that there is always so many different ways or getting to the pigs.
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  #24  
Old 02-05-2013, 01:45 AM
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Muscat Muscat is offline
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Originally Posted by JeffWeber View Post
A fluid and precise physics-driven control mechanic borrowed from an awesome old abandoned game called Ski Stunt Simulator.
Ski Stunt Simulator had one of the greatest control schemes of all time. I am excited.
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  #25  
Old 02-05-2013, 03:59 AM
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metalcasket metalcasket is offline
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Like I said above, I've had the pleasure of playing the initial release version (1.0) of Krashlander for a few days now, and what started off as "what did I get myself into?" is now "wow...this is surreal".

Let's make this clear. Krashlander isn't exactly a 'pick up 'n' play' game. There's definitely a learning curve to the controls (best referred to by Jeff himself as one that require "learning a new motor skill"). It's not an easy game, but don't let that turn you off...it's one that's worth sticking with. Before you know it, you'll be smirking each and every time you nail that one segment that's been driving you nuts all day. I haven't played Ski Stunt Simulator, so this is the first time I've come across a control scheme such as this (while simple on the outside, incredibly deep) and as far as iOS is concerned, I could probably say this is a completely new experience.

Despite what's been said in this thread, as well as the impressions given off by the trailer, there's nothing really 'Angry Birds-ish' about Krashlander. You don't set up an angle, throw Krashlander (yes, that's his name) and hope for the best. You've got to meticulously control this fellow, contorting his body each and every second of the way until he hits his target(s) and as far as the physics are concerned, everything just feels right...whether it's the weight of Krashlander himself, the impact while hitting the evil robots or just flying across the land with your face planted in the snow. Heck, stretching your body while in the middle of a jump causes you to go slower, while curling into a ball does the opposite. There's a certain degree of realism to the game and there are so many little secrets and tricks to Krashlander. Practice definitely makes perfect (something I've yet to achieve even though I've 3-starred 14 out of the 20 levels).

The first thing the graphics reminded me of were the crisp retina graphics in the iOS version of 'The Lords of Midnight' and the entire game really does feel like it originally belonged on a C64 or ZX Spectrum. Do not in any way take that as a bad thing. It's a good thing. It's got an "old soul" thing to it...a simple game, with a simple menu, barren of any IAPs that just has the ability to suck you in. Also, as already mentioned, probably one of the strongest highlights of the game: the sound design. The only thing you're treated to in-game (other than the deathly grunts of Krashlander and the evil robots) is the sound of the wind. m i srs bro? Yes. It's eerily reminiscent of the final moments before Solipskier falls to his doom. Love it. Grab your headphones for this one.

20 levels (with another 20 planned...but it looks like Jeff has something up his sleeve based on the posts in this thread), fantastic control scheme, Universal, iPhone & iPad retina graphics, full game (no IAPs), $0.99. No brainer. I've used this term very rarely: Instant classic, as far as I'm concerned.

NB: I wasn't asked nor paid to write this up. I think everyone on TouchArcade who knows me knows that when I like something, I have absolutely no problem telling people I do. I had the chance to check this out quite a while before it became available for purchase anywhere and hence why my impressions are in detail.

Last edited by metalcasket; 02-05-2013 at 04:18 AM.. Reason: All that and ONE stupid spelling mistake!
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  #26  
Old 02-05-2013, 04:20 AM
nuutsch nuutsch is offline
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iStunt 2 + a little bit of Angry Birds?
INSTABUY!!

Cant wait to play it.
Does it support the iPhone 5 screen?
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  #27  
Old 02-05-2013, 04:53 AM
JeffWeber JeffWeber is offline
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@metalcasket very nice review. People "getting" the controls is one of my biggest worries with this game. It's really nice to see you did get them and enjoyed the game. Thanks for taking the time to write up the nice review. Very much appreciated.

Side note: There will be much more than just 20 new levels coming. :-) New levels, new robots, bonus levels (with different objectives)... Like I said in the main post for this thread, I have a google doc full of ideas for Krashlander.

-Jeff
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  #28  
Old 02-05-2013, 04:59 AM
JeffWeber JeffWeber is offline
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Quote:
Originally Posted by Muscat View Post
Ski Stunt Simulator had one of the greatest control schemes of all time. I am excited.
Agreed! I played Ski Stunt Simulator quite a few years ago and fell in love with the control mechanic. I've been building games that use that mechanic ever since. (Hence Krashlander) Might say I'm a little obsessed with the Ski Stunt control system. :-)
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  #29  
Old 02-05-2013, 05:04 AM
JeffWeber JeffWeber is offline
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Quote:
Originally Posted by Gabrien View Post
Interesting. Does this have some sort of basic skiing level or endless mode without the Angry Birds nonsense? Jumps, flips, landings; this is the sort of stuff that looks like it would be the most fun here to me.
Currently all the levels involve skiing to reach the robots and crashing into them. I do have some plans for bonus levels that will be more "pure" skiing. Not going to give away details yet but I think it'll be a lot of fun.

Doing endless levels like Tiny Wings might be tough to do without changing the control scheme. If I went for something like that it'd probably need to be a separate game.

You are right, the skiing really is the fun part of this game. The robots are just a great way to end the levels. :-)
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  #30  
Old 02-05-2013, 05:07 AM
JeffWeber JeffWeber is offline
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Quote:
Originally Posted by bluewomble88 View Post
Looks decent for sure but, i don't know, it seems like it could get dull quite quickly. Perhaps if there were multiple routes to the robots with different hazards or something?
I'm not sure this would hold my attention like Angry Birds for example because with that there is always so many different ways or getting to the pigs.
I've got a lot of plans for levels, including multiple routes. Last thing I want is for the game to get dull. I think I can keep it interesting... at least for a while. :-)
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