App description: Welcome to the world of Utopia where YOU create the city and the residents.

"Pixel People takes an apocalyptic future and makes it hopeful, cheerful and brightif it's where freemium games are headed, we have a lot to look forward to." Touch Arcade, 5/5

"Pixel People is an excellent and addictive mash-up of town building and element combining. Download it!" IGN, 9.0/10

"Seriously good" Computer & Videogames, 8/10

"It's got charm in spades, depth of play and an awful lot of content to keep your fingers busy for a long time to come." Modojo, 4.5/5

"Simple, elegant and endlessly entertaining" Kotaku

"The game strikes a great balance between accessibility, with its loveable pixelated population, familiarity, and innovation..." EDGE

This app offers in-app purchases. You may restrict in-app purchasing using your device settings.

Greet new clones to Utopia at the arrival centre, then find them a place in your new world. Splice genes of residents and combine their skills to discover new Pixel People to join your thriving city.

VARIETY IS THE SPLICE OF LIFE
Combine the properties of Utopia residents to create 400 new occupants, each one suited to a special role in your new society. You can create Athlete Stanley Cupp, Judge Judy Schuss, or even Buccaneer Yoho Howe!

MONEY MONEY MONEY
Each new job you create for a Utopian resident puts money in the bank, and the more residents you place in each building, the more money you make! Use your cash to build more residences, places of work, and to expand your land. Collect or buy Utopium to speed up building processes and reveal secret recipes for creating exotic residents.

LOTS TO DO
As your population grows, love can blossom in Utopia too, and you can earn a sweet bonus for every 11 love hearts you collect. Bonuses could be coins, Utopium, or even a wild animal to wander your world?

EASTER EGG
Discover all the secrets of Utopia with Pixel people's delightful hidden secrets unlock certain buildings for enchanting surprises!

Key Features:
Create 400 different Pixel People
Find hidden animals through secret combinations and bonuses
Find secret bonuses and minigames inside your buildings
Distinct pixelated art style
Share your newly created Pixel People on Facebook
Move and customize your Pixel Utopia however you wish

Visit the Chillingo room on the App Store to see more of our great games: appstore.com/chillingo

Important Consumer Information. This app: Requires acceptance of EA's Privacy & Cookie Policy, TOS and EULA. Collects data through third party ad serving and analytics technology (see Privacy & Cookie Policy for details). Requires a persistent Internet connection (network fees may apply). Contains direct links to social networking sites intended for an audience over 13. Allows players to communicate via Facebook notifications and gifting. To disable see the settings in-game.Contains direct links to the internet.

Terms of Service : http://www.ea.com/terms-of-service
Privacy & Cookie Policy : http://www.ea.com/privacy-policy
EULA : http://tos.ea.com/legalapp/mobileeula/US/en/OTHER/
Visit http://www.chillingo.com/about/game-faqs/ for assistance or inquiries.

EA may retire online features and services after 30 days notice posted on www.ea.com/1/service-updates.

Sanuku's comments:




02-05-2013, 02:35 PM
Quote:
Originally Posted by TRB4 View Post
I think something that useful/time saving should be a function that costs 1u per use. As it really is just a luxury, and mostly only useful when you first come back to your town, or for those who only check in every couple of hours.
Yea it is just a luxury but I guess so is halving down your heart bar, and those are one time fees. 1u per use almost seems not worth it. I'd like an initial cost - about 30-50u, and then have it on a cooldown timer so that you can only use it every few hours. This way you can't rely on it every single time you log in, and it'll mostly be useful for those times when you wake up.

Quote:
Originally Posted by Jxsgamer View Post
I thought that I may using it unintentually, but I honestly don't know how it could be. I'm pretty sure I never click any speed ups, I never thought any trees yet, and I read every price tags before I build them.

Also, why is the best payout building?
The expansion for land is getting really costly, and I'm trying to increase my flow if incoming cash. I'm doing police station and arcade, is anything else better than these. I haven't upgraded any buildings pass level 1 yet.
Yea that's really strange. What I'd suggest is to take a picture before you sleep, and then compare in the morning. If there's a strange loss, take another and send both to the devs.

As for most money, I'm not too sure. I haven't really been min-maxing at all as I've cared more about the layout of my city haha. I'm sure if you read back a lot of people have talked about that.
02-05-2013, 02:46 PM
Quote:
Originally Posted by xbtran View Post
Yea it is just a luxury but I guess so is halving down your heart bar, and those are one time fees. 1u per use almost seems not worth it. I'd like an initial cost - about 30-50u, and then have it on a cooldown timer so that you can only use it every few hours. This way you can't rely on it every single time you log in, and it'll mostly be useful for those times when you wake up.
That actually sounds like a really good compromise, high up front cost plus a cool down timer would work perfectly. Great idea!

02-05-2013, 03:02 PM
Joined: Feb 2011
Location: New York State
Posts: 2,403
Quote:
Originally Posted by Machiknight View Post
Tried this, it doesn't give me the option to say NO to iCloud, and then restores my iCloud save.
Thought of turning off wi-fi and/or cellular by putting it in airplane mode? Let's see it fetch your iCloud save then

Never mind you can delete your iCloud data for the game at any point from the Setting app.

Game Center : "Chip H.". Grand Poobah of Troop "Touch Arcade" in Battle Camp (referral code: hns1w1 )
02-05-2013, 03:13 PM
Just wondering why the need for the (annoying) 'return to town center' option when a simple '3 finger tap' will return any spacefarer lost in the void to the starting 0,0 coordinate bang in the middle of town...spacesuit off>grab a beer>life couldn't be sweeter.

Last edited by Corky McButterpants; 02-06-2013 at 04:43 AM.
02-05-2013, 03:20 PM
How many trees?

I just discovered this game on the weekend, and it's now my favorite distraction! Very nice game, thank you LambdaMu.

I have 87/150 jobs, 140 land, and 725 cps, so I'm now getting into the slower part of the game...

My question is how many trees would you think are needed for optimal utopium collection? Do you need a certain number to even be "eligible" for the 25u maximum daily limit, or do more trees simply increase the probability of catching them per your own gameplay time?
02-05-2013, 03:27 PM
Quote:
Originally Posted by TRB4 View Post
Honestly, if I started over I would try to build a Nursery as soon as possible. Since early game you'll actually earn more per tree than you would from a half dozen businesses.

Here is a short guide that I would use

1.) After the tutorial I believe you start with 2 Rocky Mansions, a Town Hall, an Arrival Center, a Utopium Mine, 3 Trees, a Carpark, a Mayor, a Mechanic, an Engineer, 1 blank clone, 25 utopium, and I think 10 land (maybe less).

2.) Combine Mechanic + Mechanic to make an Assistant and send them to Town Hall.

3.) Build 1 Rocky Mansion.

4.) Combine Mayor + Engineer to make an Architect and send them to Town Hall.

5.) Combine Assistant + Architect to make a Landscaper and a Nursery.

6.) Plant as many trees as you can with your current land.

7.) Collect utopium and coins from trees and hearts from houses until you can buy more land, then upgrade your land.

8.) Buy 10 pieces of Decor that give you 3.0 spirit. You will need 40u, but you should have plenty from trees and hearts.

9.) Keep repeating steps 7 and 8 until you have 32 pieces of Decor that give you 3.0 spirit, and buy 2 pieces of Decor that give you 2.0 spirit.

10.) Keep repeating step 7 until you have enough land to unlock the Shiny Tower.

11.)At this point you will have around 116 spaces of land, an Expansion Discount and a Time Discount of 50%, a ton of utopium, and you can start building Shiny Towers that will only take 12 hours to build.

If you are patient enough to do that you will have pretty close to a perfect game at that point. My next advice would be to try and get a Bank and a Research Lab as soon as possible. When you get the Research Lab dump as many points as you can into "Research" in order to reduce the amount of hearts it takes to get a bonus. To max it out you will need to spend a total of 210u which sounds like a lot, but trust me, you will make it back plus much more from the heart bonuses of +2 and +5 utopium that will be coming to you much quicker since it will reduce it to only taking 5 hearts to earn a bonus. Also, you'll get back a bunch of utopium from Achievements once you build a Police Station. After that, you're pretty much on your own, as long as you stick to only building Shiny Towers for residence, there is really no way you could screw this game up. Have fun having the most min-maxed town ever.

If you do try this strategy please let me know how it goes.

Phase 1 complete!
Attached Images
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02-05-2013, 03:29 PM
Joined: Apr 2012
Location: Far far away
Posts: 294
Lets say i restarted and would i get enough cash early on to get to shiny towers without having to build another resident houses?
02-05-2013, 03:30 PM
Phase One complete of TRB4 reconstruction plan. Past failed colony has been rendered into essential parts and nutrients.

Phase two beginning.
Attached Images
File Type: jpg image.jpg (239.8 KB, 26 views)
02-05-2013, 03:40 PM
Quote:
Originally Posted by Andrwsc View Post
I just discovered this game on the weekend, and it's now my favorite distraction! Very nice game, thank you LambdaMu.

I have 87/150 jobs, 140 land, and 725 cps, so I'm now getting into the slower part of the game...

My question is how many trees would you think are needed for optimal utopium collection? Do you need a certain number to even be "eligible" for the 25u maximum daily limit, or do more trees simply increase the probability of catching them per your own gameplay time?
Tu quoque Andrwsc !
I guess a dozen tree is enough if you play 4/5 times a day for 5/10min.
I have 14 in total, including the ones I got at the beginning.
I had no problem getting 25U from them today, playing maybe an hour in total.
This morning I had 7U in a 10 min play.

It improves the probability of getting U just because you have more trees and more tree bonus. So the more trees you have, the faster you'll get the U.
It means the number needs to be adjusted depending on the time you'll devote the game.

But as there is no counter, if you aim for the max, try keeping tab so you can stop punching trees when it's done.
Also, plant them asap, and regroup them.


Edit:
just a quick stat on my income:
1054 cps, sounds good right?
Except that only 204cps comes from buildings that lasts one hour or more

The game is heavily pondered on income from very short term building.
And as the upgrades only do multiples of the initial working times, it won't change much upgrading 4 min to 20 or 10 to 50.
Maybe we'll have to open many more universities?
Has anyone already done multiples of the same building for income?

Last edited by vicsark; 02-05-2013 at 04:01 PM.
02-05-2013, 03:57 PM
Critical error

Quote:
Originally Posted by Machiknight View Post
Phase One complete of TRB4 reconstruction plan. Past failed colony has been rendered into essential parts and nutrients.

Phase two beginning.
Phase two malfunction:
QUERY: DECOR
DECOR NOT AVAILABLE

SOLUTION:
1 ADDITIONAL ROCKY MANSION
SPLICE SHERIFF
SPLICE PARK RANGER
CREATE PARK


DECOR NOW AVAILABLE - COST 5 ADDITIONAL LAND

PHASE TWO NOW IN PROGRESS

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