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#101
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why didnt you guys speak up earlier?
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#102
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Speak up for what? Against it being removed before people knew it was going to be removed?
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#103
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Quote:
Star Traders RPG isn't for everyone; and certainly isn't in the same league as Knighturn or Sw&Ear... but it's another example of an apparently prosperous game on Android that is shunned on iOS. I'm surprised by the apparent difference in consumer outlooks on both markets. |
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#104
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Quote:
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#105
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Perhaps but I wouldn't say Knighturn was crushed by the weight of superior competing SRPGs on iOS. The SRPG genre is sparse on iOS (FF Tactics, Ravenmark, Tactical Soldier, Alien Vs Humans, I know... but still not that many quality titles overall) and Knighturn was a real gem.
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#106
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Well, that's not quite the point. The SRPG genre itself might have more opportunity on Android because there are fewer "big titles" to compete with.
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#107
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It's interesting, because I actually picked up Star Traders RPG recently and love it. Then I saw this thread pop up in the forum list, started reading from the beginning and was said, whoa, why hadn't I heard about this before? Only to find out that it's now gone from the appstore... what a shame.
I think the amount of competition from big-name titles is certainly at play here. But also, I think there's a lower tolerance for lack of polish among iOS gamers. Star Traders being a great example, as the core game mechanics, the level of detail and sophistication of the story behind the scenes is truly wonderful, but the graphics, interface and level of polish nowhere near the standard that your less hard-core iOS gamer is used to. I think that really turns some people off, and I see Android gamers more highly tolerant of lack of polish. |
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#108
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I agree that more polish in the interface could be a significant factor for both Star Trader and Knighturn. In the same way that I couldn't play more than an hour of Shining Force---I would love to play the underlying game, but not through that interface.
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#109
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Quote:
Although one of my favorite things about mobile gaming is that there has not been this race for the more realistic uber detailed graphics possible that you see on console gaming. In cases like Knighturn and many iOS games it's refreshing to see an emphasis on quality content instead of tech demo cinematics devoid of gameplay quality; I am a bit disappointed to perceive that shifting (and perhaps contributing to Mangobile's failure on iOS). When there's a game as rich and deep as Knighturn et al I'd hope for more fanfare (and that if Kingturn comes to iOS it is well received). Newer Knighturn (Kingturn Underworlds) infer face: Last edited by undeadcow; 02-09-2013 at 09:58 PM.. |
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#110
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I don't care (much) about more detailed graphics, but I do care about a well-designed UI in which I spend more of my time playing the game and less of my time just manipulating the interface to get it to do what I want. I found way too much of the latter in Shining Force and in Star Traders RPG, and somewhat too much in Knighturn. Admittedly, part of that is that higher resolution graphics do let you display more information, so there's less switching between screens or modes as you can see more things at once, but it's an issue of functionality, not aesthetics.
I will try Kingturn on my Galaxy Nexus. I play almost no games on my phone, compared to iPad, because of screen real estate. But this looks like a game where the phone version with the better interface could be more playable than the tablet version with the inferior interface. |
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