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02-09-2013, 05:19 PM
Joined: Jan 2012
Location: Philippines
Posts: 21,560
Update's live!!!!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
02-09-2013, 05:30 PM
Joined: Jun 2011
Posts: 5,512
Originally Posted by Exact-Psience View Post
Update's live!!!!

02-09-2013, 06:00 PM
Game is better but maybe to easy
02-09-2013, 06:33 PM
Joined: Feb 2009
Location: Philippines
Posts: 758
Originally Posted by bramblett05 View Post
Game is better but maybe to easy
Level 101 so far with 1000 hp. Easy indeed. Love the new gui and extras though.
02-09-2013, 07:03 PM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,495
Yeah! Update is here! I am sure eventually the rebalance update to make Dungelot harder, already on Android, will be here. Curse you delayed Apple approval process!
02-09-2013, 07:15 PM
Joined: Jun 2011
Posts: 5,512
So each lv has like some boss type who has spoils of war for you? Kinda cool! Liking everything so far!

Edit: Also looks like most of the equipment like shields or spikes is permanent instead of using it 10 times then gone? There is even weapons you can equip like hammers or swords that do different things!

Last edited by Amenbrother; 02-09-2013 at 08:13 PM.
02-09-2013, 08:50 PM
Joined: Nov 2010
Location: SF Bay Area
Posts: 70
Update - still needs a 'char' stats screen & where do items 'hide'??

I bought your game for $1. Enjoyed, sad it went on sale next week for free, but was glad to support game.

A few suggestions/questions (saw new update, btw):
  1. how can we see our current class abilities during a game?
  2. what significance does INIT have in game?
  3. some items (map, HP healer) don't show up in inventory -- is this a bug? If not, is there anywhere we can see what we are carrying...?
  4. did you change the upgr manuals, or is the help changed? It's upsetting that upgraded my manuals for paladin & vamp, but now they are only HP bonuses...? What about all the other boosts???
Thanks for a great game, hope you keep making updates & improving the game!

02-09-2013, 09:26 PM
Joined: Mar 2011
Location: Texas
Posts: 1,169
I can see why folks were complaining about it being too easy. My first game after the update was with the dwarf. I don't even have all of his abilities maxed out yet. After I hit level 50 to unlock the alchemist, I started stepping on traps on purpose to hurry my death along, because it was so easy it was boring. My salvation came once I got poisoned, which I refused to cure, lol.

Good stuff in this update, but the game is so easy now that I've almost lost interest in playing it. I do hope a balance update comes along soon.
02-09-2013, 09:42 PM
Joined: Apr 2012
Location: Maine!
Posts: 4,172
Not doubting anyone else's experience, but the difficulty for me doesn't seem to have changed at all.

I still make it about as far as I did previously (Dungeon 40-50 unless I get lucky pick-ups), and I'm not doing anything differently.

Glad everyone else is doing so well, but I'm liking the difficulty right where it is...

Oh yeah, and the update ROCKS. One of my all-time favorites just became even more favoritey...


I could never give up.
02-09-2013, 09:48 PM
Joined: Jul 2012
Posts: 669
I agree. I was bored and wanted the game to end much faster.

Two things: enemies get stronger offensively at a MUCH slower rate and I had waaaay too many poison cures.

Edit: never is a strong word... So I removed it!

Last edited by Joltrabbit; 02-10-2013 at 12:30 AM.