![]() |
|
|
Thread Tools | Display Modes |
|
#11
|
|||
|
|||
|
|
|
#12
|
|||
|
|||
|
I think the difficulty really depends on how you see your app and how the market responds. Maybe you should take a look at the analytics for your app; where people tend to quit/uninstall etc? If that's not an option, take a look at other similar apps with AppAnnie or something to get a idea of sales.
Or just see how people respond here
|
|
#13
|
|||
|
|||
|
Quote:
I totally went on a tangent there. Sorry about that.
|
|
#14
|
|||
|
|||
|
I like this app Can i have One code?
|
|
#15
|
|||
|
|||
|
At first glance, my first thought was, another music game? Then I downloaded it any way and it is probuably the ONLY ORIGINAL music/rhythm game out there. It has earned a special place on my iPod, so this is basically saying I would love to have a code!
|
|
#16
|
|||
|
|||
|
Played a little more, so a few more ideas.
UI: Switch metronome colours to denote guidance/player turn (helpful when returning from a pause and trying to remember where you are). New Beat Earned Not immediately obvious what this is. Make this clickable (presume its for the Jam/Create? If so, could provide info and link to IAP). Edit: explained in tutorial, but doesn't hurt to have a little extra info. Marketing wise, you could try teaming up with some indie musicians; they put tunes on your game, you advertise them in your app. If you sell individual songs/song packs you could revenue share too. Maybe it's to showcase your own music, in which case the IAP would be gravy and you just want as many eyeballs on your app as possible. Last edited by cpn pixel; 02-12-2013 at 01:26 AM.. Reason: removed something already said. |
|
#17
|
|||
|
|||
|
|
|
#18
|
|||
|
|||
|
Quote:
![]() And I know the easiest way to describe it to someone is to mention Simon, but I hate associating it with that, because a) there are a million Simon clones in the app store and b) Simon bores me to tears.
|
|
#19
|
|||
|
|||
|
would a code please?
|
|
#20
|
|||
|
|||
|
Quote:
Yeah, the beats are like the stars in most games, and each difficulty tier is unlocked based on how many you have. I tried to keep it as simple as possible, but that's probably not explained very well. I love the idea of having song packs by indie musicians. I'll look into that further. I hesitate to do any other IAP. I'm personally opposed to that kind of model - I'd rather just keep updating with new stuff (if I can afford to do so).
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|