App description: Magic 2013 runs best on iPad 3 and iPad 4. For best performance on iPad Air and iPad Mini with Retina display, we recommend downloading Magic 2014.

NOTE: Magic 2013 is a high-performance game. For an optimal experience, please close any other open apps and ensure there are no active downloads running in the background.

Face a greater challenge with Magic: The Gathering Duels of the Planeswalkers 2013!

In the latest installment of this hit franchise, travel across the fantastic plane of Shandalar as you faceencounters, and battle powerful Planeswalkers.

Magic 2013 offers new features including statistics-tracking for your game play and, for those already skilled in slinging spells, the option to choose what lands to tap when you cast your spells.

Game includes:
3 decks with 5 unlockable cards each
Single-player campaign across the plane of Shandalar
4 deadly opponents, including the Planeswalker Garruk Wildspeaker
Encounters, a new feature in which you test your skills against different preset AI strategies
Planechase mode, which changes the rules with a randomized deck of cards based on the planes of the Magic Multiverse

Additional content is also available for purchase. Premium content package will get you:
7 additional decks to unlock
250+ additional cards unlockable through play
18 additional Campaign levels across the planes of Ravnica, Alara, and Innistrad, plus 11 revenge matches and 3 Planechase battles.
10 puzzling challenges
Online one-on-one Multiplayer play
Two-Headed Giant and Custom game modes
Pit yourself against the Multiverses ultimate evil mastermind, the dragon Planeswalker Nicol Bolas, in the single-player campaign
Access to deck key and foil conversion in-app purchases
Additional downloadable content as it becomes available

Magic: The Gathering Duels of the Planeswalkers 2013 runs best on iPad 2 or later.

Game content available in English, French, Italian, German, Spanish, Russian, Japanese, Korean, and Brazilian Portuguese.

Vernimator's comments:




02-12-2013, 07:46 AM
Around 1.2 GB
02-12-2013, 09:00 AM
Thanks!

02-17-2013, 05:51 PM
Joined: Oct 2011
Location: Under your bed
Posts: 1,364
what are the odds of any more DLC coming out for this game? I'm still working my way through unlocking all the decks and customizing them, but I'm curious as to how many decks this will end up with. Also, are wizards definitely never adding promo cards to any of the new decks?
02-17-2013, 08:41 PM
Grave Titan

I was looking at the obedient dead deck on the deck manager and I don't see grave Titan in the deck or in the unlock cards part? How do I get this card in my deck?
02-17-2013, 08:44 PM
Quote:
Originally Posted by Pinkbooger View Post
I was looking at the obedient dead deck on the deck manager and I don't see grave Titan in the deck or in the unlock cards part? How do I get this card in my deck?
use these codes:

1 - WMKFGC
2 - KWPMZW
3 - FNMDGP
4 - MWTMJP
5 - FXGJDW
6 - GDZDJC
7 - HTRNPW
8 - NCTFJN
9 - PCNKGR
10 - GPCRSX
02-17-2013, 09:02 PM
Thank you, are those all the promo codes?
Secondly, what are the decks that dominate?
02-17-2013, 09:19 PM
Quote:
Originally Posted by Pinkbooger View Post
Thank you, are those all the promo codes?
Secondly, what are the decks that dominate?
AFAIK, yes those are all the codes.

Dominant decks? I'll say the Goblin deck can be vicious in a hurry if you can get it going. And Crosswinds is good too, but it takes time to set up. Most of the DLC decks are great as well.

Edit: helpful analysis on the original decks HERE

Last edited by darkhorse; 02-17-2013 at 09:22 PM.
02-17-2013, 10:16 PM
Joined: Oct 2011
Location: Under your bed
Posts: 1,364
Quote:
Originally Posted by Pinkbooger View Post
Thank you, are those all the promo codes?
Secondly, what are the decks that dominate?
I've used this site for deck guides :
http://megamaster125.angelfire.com/dotp2013/index.html

Also you can google and find wingspant's deck guides on top tier

Basically any deck can be incredibly powerful when its fully unlocked. Certain decks are more powerful against others, but all have some effective builds. Wizards have done a really good job of balancing the game so that you can win with just about any deck. It really depends on how you want to play. I personally like blue control decks, but I've won and lost to just about every deck. The one thing I'll say is that i always pays to trim your decks to 60 cards. most of the strategy of magic 2013 is in the deck trimming process.

Last edited by Brrobotix; 02-17-2013 at 10:23 PM.
02-22-2013, 09:38 AM
thanks for share
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Last edited by coca89; 03-01-2013 at 04:23 PM.
03-07-2013, 09:22 PM
Joined: Oct 2011
Location: Under your bed
Posts: 1,364
I'm having trouble doing well with the Rogues Gallery deck. It looks good on paper but it always seems to get disrupted very easily. I'm going for some type of card-advantage based deck. here are my cards, in mana order

Lands: 10 swamps/11 islands

0: 3x terramorphic expanse

2:4x Agony Warp, 2x Dimir Guildmage, 2x Inkfathom Infiltrator, Invisible Stalker, Mask of Riddles

3: 2x Dimir Cutpurse, Neurok Invisimancer, Scroll Thief (will be replaced by Royal Assassin upon unlock), Soul Manipulation

4: Abyssal Specter, Ashling the Extinguisher, 2x Barrin's Spite, Glen Elendra Liege, 3x Helm of the Ghastlord, Memory Plunder, 2x Moroii, Sangromancer

5: Followed Footsteps, Ghastlord of Fugue, Grimgrin Corpse-Born (probably replaced by Nemesis of Reason after unlock), Painful Quandary, 2x Ribbons of Night

6: Harvester of Souls, Laquatus's Champion, Wrexial the Risen Deep

There are a lot of really cool cards here, but I can't seem to get them to work to get some wins. Any help/ suggestions would be appreciated. Thanks!

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