App description: In the old days man tried to catch a glimpse of the future in the strangest of ways.

Experience the ancient Swedish phenomena of year walking through a different kind of first person adventure that blurs the line between two and three dimensions as well as reality and the supernatural.

Venture out into the dark woods where strange creatures roam, on a vision quest set in 19th century Sweden. Solve cryptic puzzles, touch and listen in your search to foresee the future and finally discover if your loved one will love you back.

Mysteries and clues await everywhere in Year Walk, but to fully understand the events that took place on that cold New Year's Eve, you will have to delve deeper than the adventure and lose yourself between fact and fiction.

For the complete Year Walk experience, or if you're curious about the folk lore on which Year Walk is based, we recommend downloading Year Walk Companion, available for free on the App Store.


"An iOS game like nothing else youve seen on the format to date.
This is a brave and truly original work"
Edge - 9/10

"Elegant and artful, Year Walk is an unmissable piece of work.
You can close the app and put down the phone, but the forest may spread beyond its glassy confines, its spindly, silver-skinned trees taking root in your own home, your own dreams."
Eurogamer - 9/10

"A game this distinctive, this different, this thrillingly new is the best possible demonstration of the formats versatility; indeed, of the narrative power of the interactive medium. Simogo has made something very special here."
The Telegraph - 5/5

"It's a gripping, somber, atmospheric, and elegantly-designed game, and everyone should play it.
I've never played anything quite like it."
Touch Arcade 5/5

"An incredible showcase for the potential of tablet games and will undoubtedly become influential over the next few years."
CVG - 9/10

"Simogo has packed Year Walk with a hefty share of spine-tingling jump scares, but its these external trappings that cause the games lore to get under your skin and stick with you long after your phone or tablet has been turned off."
Gamezebo - 4,5/5

"Year Walk is smart, thrilling, and absolutely stunningly crafted. It'll throw you for a loop, leaving you transfixed to the screen until you shake out all of its dark secrets."
Mac|Life - 5/5

"As with any good page-turner, you won't want to put this game down until you get to the end. It's quite a journey, too. Year Walk is a beguiling adventure, and a truly memorable experience."
Pocketgamer - 8/10

Sanuku's comments:

Year Walk Companion: https://itunes.apple.com/nz/app/year-walk-companion/id597879895


02-20-2013, 05:04 AM
#2
Joined: Nov 2009
Location: Germany
Posts: 8,559
Oh yes, finally!

I expect this to be my next GotY.

Sanuku, please, this time: no video!


edit: omg, it just started to snow here, 5 minutes ago. Not joking. Simogo really knows how to build up tension...

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 02-20-2013 at 05:16 AM.

02-20-2013, 05:06 AM
#3
Well I'm checking out the compainon app now. I don't have NZ credit bu the companion app is free

Last edited by ThreeCubes; 02-20-2013 at 05:09 AM.
02-20-2013, 05:08 AM
#4
Joined: Jul 2011
Location: Boston,MA
Posts: 1,089
Here we go...Instabuy

Anticipating:"Death Road to Canada", "Implosion", "Don Paccin","Space Noir", "Zed", "Rex Rocket", "Supermassive", "Sproggiwood", "Arecibo Man", "Gekido", "Trail by Viking, "Crashlands", "Eisenhorn", "The Soul".
02-20-2013, 05:13 AM
#5
Not much to the companion app there is only 6 things described and no music, I thought there might be some atmospheric spooky music in the background which would have been nice while reading about spirits. The art work is nice and it's ver smooth to use. There is a login section asking for a code I guess you get that in the game. At the moment it does not feel like enough to justify a separate app or even use as a marketing tool?

A hint of music would have really helped to freak you out for the game that's all it needed.

Last edited by ThreeCubes; 02-20-2013 at 05:16 AM.
02-20-2013, 05:24 AM
#6
Joined: Nov 2009
Location: Los Angeles
Posts: 327
Quote:
Originally Posted by ThreeCubes View Post
At the moment it does not feel like enough to justify a separate app or even use as a marketing tool?
As we find more codes, presumably in game, it will probably show its full potential. Either way, learning more about the stories behind what is going on is worth it IMO and not necessarily a marketing tool as you say. I am guessing also, that maybe within the content written, there may be clues as to what to do in the game since they stated many times that they give virtually no hints as to where to go or what to do. Reading it all now...


Playing: Bears vs Art, Devious Dungeon 2, Rad Boarding, Battle for Blood, Galactic Nemesis
02-20-2013, 05:28 AM
#7
Quote:
Originally Posted by Vovin View Post
Oh yes, finally!

I expect this to be my next GotY.

Sanuku, please, this time: no video!


edit: omg, it just started to snow here, 5 minutes ago. Not joking. Simogo really knows how to build up tension...
I have never heard of such a fantastic campaign. These guys are all class. There's a storm currently brewing in Sydney
02-20-2013, 05:30 AM
#8
Quote:
Originally Posted by Wicked8146 View Post
As we find more codes, presumably in game, it will probably show its full potential. Either way, learning more about the stories behind what is going on is worth it IMO and not necessarily a marketing tool as you say. I am guessing also, that maybe within the content written, there may be clues as to what to do in the game since they stated many times that they give virtually no hints as to where to go or what to do. Reading it all now...

I guess we will see how well it integrates when we can get the full game.
02-20-2013, 05:38 AM
#9
Quote:
Originally Posted by ThreeCubes View Post
A hint of music would have really helped to freak you out for the game that's all it needed.
I think the idea is that you can have the game and the companion app running on the same device, so that you can jump between them for reference while playing. You wouldn't want music to be playing within both apps at the same time. I'm sure they have thought this through.
02-20-2013, 05:43 AM
#10
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
And.. here comes the game we've all been waiting for. The suspense is killing me, and the slow ticking of the clock..

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