iPhone: fps woes

12-13-2008, 04:12 PM
#1
framerate woes

in case you guys missed it in the Katamari thread..


for those on 3g/1gen iphones:

wifi, edge, bluetooth, and 3g all take eat up cpu every few ticks


airplane mode + a respring will cure your fps issues in most titles


this was more of an issue in pocketPC days when things weren't as optimized, but it amazes me that people still complain about fps when they're running all these things in the background.

i mean cmon, these comm services don't run on magic, pinging to ur carrier + wiki ap's every few ticks does indeed consume processing resources

Last edited by case; 12-13-2008 at 04:40 PM.
12-13-2008, 04:14 PM
#2
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
I thought you were talking about First Person Shooters for a bit- I thought 'what the hell is this guy banging on about'

12-13-2008, 04:18 PM
#3
yah, should probably be phrased "Framerate woes"? just a suggestion. good point made though.
12-13-2008, 05:01 PM
#4
Joined: Oct 2008
Location: Melbourne, Australia
Posts: 1,185
Good to know

This is good to know. And I am sure that a lot of people who have an iPhone 3G would not know that background processes could be causing games to run less smoothly (ie framerate issues). Perhaps developers of some games need to start advising these functions can be turned off when playing for optimal performance?

And I also think that you should change the title of this thread!
12-13-2008, 05:08 PM
#5
lol i tried it wont update outside the thread view ftl
12-13-2008, 05:11 PM
#6
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Can we talk about First Person Shooter woes too?
I want a gun, not a stick!

Seriously, I agree with the op.
12-13-2008, 05:19 PM
#7
haha i totally thought the same thing!

I was all ready to rant about cubes controls...
I just made a post about face shooters too, lol,.
12-13-2008, 05:29 PM
#8
for fps woes, i dont think we will solve control issues until we can vid out and truely use the accelo as a controller while looking at an external screen