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Hello from space! The work with RymdResa has been rather slow the last couple of months. We have done some freelance work and stuff to keep the boat floating. But RymdResa, our baby, has ofc always been in our hearts and minds; we just haven't have the time to keep up our wanted workspeed with it. But now we're very happy to reveal that Vendela will work full time with RymdResa, and only RymdResa until it's released. What we do right now: ★ Designing chapter 3. ★ Updating the steam version. ★ Planning the release, milestones and deadlines + future patches. We have also added some new cool consumable item-types (in fact there are 18 new ones). Here's two of them: Here's a sneakpeak on the others: We have also added loads of new graphics, there is now 250 space-objects to explore! This week we've mostly worked on project planning; scheming out a proper workflow with deadlines and milestones; hoping to release RymdResa early next year. RymdResa is part of our every-day life, and we truly love it. We're both working really hard to get it out to you as soon as possible. But we won't release until we feel ready. It's important for us that the game match our vision completely before we do. Today we sent our first newsleter Do you also want them? Sign up on our homepage: http://rymdresa.com/ Some screenshots from today: Love. Morgondag Kim & Vendela
RymdResa Hello everyone!! Right now we're: ★ Writing diary pods to chapter 2 and 3. ★ Painting graphics to chapter 3. ★ Improving the zone-system. We have a lot of writing to do including exploring quests and diary pods for chapter 2 and 3. The diary pods tells the story about the Pilot. They're fragments that forms answers about the Pilots' past, present and future. The diary pods for chapter 2 and 3 will be voice acted by Eric Reed. Eric Reed did the voice acting for the diary pods in chapter 1 as well. We're revamping the zone system with a new and more dynamic algorithm. Previously we had a combination of haversine formula and simplex noise, creating a radial universe that stretched to infinity. Now we're building a more on-request formula with possible seeding support. We have also revamped our internal tools. Now we can very easily add support for new stories, features and zones, on the fly. We've also painted some debris that will be dangerous for the player in chapter 3. Take a look: Love, Morgondag Kim & Vendela
Gas clouds Hello everyone, hope you all have a nice weekend. This week we've: ★ Done some narrative writing. ★ Submitted RymdResa to IGF. ★ Implemented a new notification system. ★ Implemented some new cool gas clouds, creating some depth in the RymdResa Space. ★ Improved the zone-system. ★ Optimizing build script for Mac-version. The work with RymdResa this week has gone well. We've implemented some new coolish gas clouds, just floating around in space, doing their thing, adding to the atmosphere. You can see an example below: We've also worked with a new notification system this week, giving the player better feedback when playing. The notifications now appear in the left corner of the screen, telling about new item findings, how many years spent in space and so on. Furthermore we've submitted RymdResa to IGF 2015, thats a bit exciting!! Love, Morgondag Vendela & Kim
This week we've worked on the mac version of the game. We still have some performance problems left to deal with when it comes to retina displays and some minor window issues. We also work on some of the details in our design-tool to control how rare or at what condition an entity in space can be, this works together with our new zone algorithm to spawn areas in space. One of the key reason why we want to have this done before the release is so we can simplify the process of adding new interesting content to the game even after the release. Space is big and there is a lot of opportunities to create and design more content. Empowered and inspired! Some zones will be more dangerous than others, but will contain better items. With a better zone-system we want to give the player more strategy-choices and a more interesting space, containing many secrets. We've as well worked on the three chapter's' different profiles, and how the gameplay is different in these chapters, and made a concept for a new trailer regarding this.
Hello everyone!! From the beginning we had a different thought with RymdResa (we're talking early, early in the progress). We just wanted to make an experience where the player was flying around and reading short poems, floating in space. But RymdResa has become much more than that, and isn't just a text-based game anymore. And we also skipped our very first feature: floating poems. Instead the diary pods were written. But we have always wanted to add some floating poems as well, and have now done so, and they're really adding to the atmosphere! As a tribute to our very first RymdResa design thoughts. More things we've implemented ★ 20 New diary pods to investigate. ★ New exploration quests. ★ Treasure boxes, where the player can find items. ★ Some rare new zones. ★ New dangerous laserbots. ★ A pause function. Pause the game when playing! ★ A comparison system between items in inventory. It's now more easy to compare your items! ★ More player feedback: the inventory - button is blinking when the player has collect a new item. As do the skills - button when the player has new skills to upgrade! Player feedback is important! New laserbots: Treasure box: Lastly we're calling out for beta-testers, we need some people who can test the game with a grammar and spelling perspective, helping us to locate those mistakes in game! Are you interested? Send a mail to [email protected]
Resources are sparse. The world is infinitive and unknown. The universe is lonely, open and unforgiving, but that doesn't mean it isn't peaceful. We have tried to create a place for relaxation and beauty. RymdResa is a procedurally generated space odyssey. Abstract poetry, music and art are expressed throughout a lonely journey in a big, empty and silent space, where your role as a spaceship pilot is unclear. You know a few coordinates to some random locations; but this is the only information you got. Find randomized loot, customize your ship, explore and interact in the retro stylized and non-violent world of RymdResa.
Week 46 The work with RymdResa continues! This week we've fixed a lot of small bugs and overall balancing issues, it is something we will continue to work with. We have had a DDoS attack on our in-game message system, measured up to 4.5 GB/s of data traffic flooding one of our servers. Because of the servers being down we have been able to track a couple of game crashing bugs. It is always good when this kind of things happen, so that one better can secure the game from future crashes! More things we've done this week: ★ Gotten more awesome beta-testers on-board, testing RymdResa on Steam! ★ Implemented new diary logs, short floating texts and exploration quests. ★ We have fixed a bug with the pause-button, there is still a small issue here we need to sort out. ★ Increased space zones size by 100%. ★ Fixed the back-button trigger, click-offset was wrong. ★ Treasure box improvements and rewards. ★ Display what item is new in inventory. ★ Added a chance for exploration to succeed, without a quest. ★ Increased the resources losses and findings, on explorations without quests. ★ Fixed a bug in chapter 3, where junk was invisible. ★ Now the ship is always on top of entities in space, instead of sometimes going behind them. ★ Increased fussy spawn positions for new objects in space, we are trying to reduce the clustering of objects, we still need more work on this. ★ Revamped our item generation system, most of the bugs fixed and performance increased. ★ Better item finding the longer you travel. ★ Added support for better items in dangerous zones. ★ Better memory management when loading game, this will ironically increase load time slightly. And we have also made some super secret progress on bosses and missions in chapter 3! We hope that we soon can share that with you! Morgondag Vendela & Kim
Boss fever!!! Hello! Here is the first pics of the three text-based and very challenging RymdResa bosses!! Hope you like them!
Morgondag, this looks like a beautiful lo-fi space adventure and I'm truly excited, it feels like it might have some kind of soul to it.