Pixel Boat Rush (by XperimentalZ Games) Beta Testers Needed!

Discussion in 'Upcoming iOS Games' started by XperimentalZ, Jun 30, 2013.

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How Much Would You Pay For Pixel Boat Rush?

  1. I'll pay 3.99$ or more!

    1 vote(s)
    2.2%
  2. I'll pay 2.99$!

    7 vote(s)
    15.6%
  3. I'll pay 1.99$!

    12 vote(s)
    26.7%
  4. I'll pay 0.99$!

    7 vote(s)
    15.6%
  5. I'd like to play it as a Freemium game

    13 vote(s)
    28.9%
  6. I'm not sure yet if I'll buy it, I'll see.

    0 vote(s)
    0.0%
  7. Won't Buy: the game should deliver more

    0 vote(s)
    0.0%
  8. Won't Buy: not my type of game

    5 vote(s)
    11.1%
  1. XperimentalZ

    XperimentalZ Well-Known Member
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  2. Looks so fantastic.
     
  3. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Man that looks great! You did a good job in capturing the fun in the game
     
  4. RickyBamBam

    RickyBamBam Well-Known Member

    Apr 14, 2013
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    Looks like a fresh, pixely game! Looking forward to release. ^_^
     
  5. XperimentalZ

    XperimentalZ Well-Known Member
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    Thanks! And yes, this is probably the last change to be part of the beta.
     
  6. Valentia

    Valentia Well-Known Member
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    I really like how colorful and pretty it looks. I'll definitely be getting it.
     
  7. XperimentalZ

    XperimentalZ Well-Known Member
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    - Charlie Drown
    - Buzz Lightspeed
    - Wild E. Kayak
    - Woody Alien
    - Buoy Georges
    - Sailing Dion

    Last chance to make suggestion for pilot names!

    Completing MFI and iCade controller support, fixing a stack of bugs, and we should be starting the final beta bout :D.
     
  8. XperimentalZ

    XperimentalZ Well-Known Member
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    I just sent the confirmation email to people who wished to participate to the last beta phase, as it should begin shortly.

    Cheers!
     
  9. XperimentalZ

    XperimentalZ Well-Known Member
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    that's it...totally exhausted but finally launching the final stage of beta. If all go well, submission in a week.
     
  10. pank9j

    pank9j Well-Known Member

    Oct 7, 2012
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    Great to be a part of testing team :D :D
     
  11. pandaryll

    pandaryll Member

    Aug 22, 2013
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    Game Designer
    Quezon City
    Is there a way to control the waves? That would be rad.
     
  12. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    1- The game, globally
    9

    2- The gameplay and fun factor
    9

    3- The art and ambiance
    10

    4- The game content (in quantity)
    9

    5- The music
    8

    6- The difficulty progression
    10

    7- The price of boats/upgrades in relation to what you earn
    10

    8- Please feel free to give feedback about things you specifically like or dislike

    Everything seems good to me. Haven't found anything that annoys me.



    8 - great
    9 - amazing
    10 - absolutely perfect
     
  13. XperimentalZ

    XperimentalZ Well-Known Member
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    #333 XperimentalZ, Sep 9, 2014
    Last edited: Sep 9, 2014
    Sweet, thanks for the report!

    We'll be pushing at least one more build, which will address some of the issues with controllers. All Game Center stuff (leaderboards and achievements) will be available at release only.

    And I can confirm that the game will launch at 1.99$. We'd have go for 2.99$ or 3.99$ but since the game will include IAP (although the game is geared for a premium experience), this could have been wrongly perceived by some players.

    The goal is to have a progression where the player can always buy some of the new boats he just unlocked, but not all of them. A bit like in a RPG where you choose how to evolve your character, you can chose to go for sturdy boats, fast boats, high-damage boats, or a mixture of them.

    In consequence, IAP won't be meant to provide players with the best boats, but rather to accommodate players who would like to backtrack and try more boats, without having to grind. That's the reason why IAP will be implemented at the last moment. There's no point testing them as they are not meant to be part of the normal progression. We don't even expect IAP to have an impact on revenues since it will probably increase the revenues by around 10%, minus 10% from players who don't buy games which include IAP.
     
  14. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Sounds great, I completely understand :)
     
  15. XperimentalZ

    XperimentalZ Well-Known Member
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    The new build is now available. It mostly address MFI and iCade controllers issues.

    I thought that this would be the last beta build, but with today announcement from Apple, we'll try to build a iOS 8-based build, to make sure it does break anything.
     
  16. XperimentalZ

    XperimentalZ Well-Known Member
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    Working on a new Splash Screen :D

    [​IMG]
     
  17. oscar123967

    oscar123967 Well-Known Member

    Aug 1, 2012
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    Woah
     
  18. XperimentalZ

    XperimentalZ Well-Known Member
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    The final beta build is now available!! If it goes well, we should submit the game to Apple in a couple of days. We're aiming for a release on October 2.

    Thanks a lot to everyone who helped out on this long, difficult but amazing journey!

    What's new in 0.9.4

    - Made the game ready for iOS 8
    - New splash screen
    - Doubled resolution on waves and tweaked colours patterns
    - Fixed controllers issues
    - Fixed crash issues
    - Balancing tweaks and other minor fix
    - Game Center lead/ach and IAP (de-activated till release)
     
  19. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    That splash screen is epic :D

    And the waves look a good bit nicer now, thanks ;)

    Any reason the Saves button is in such an awkward position over the extras button? Or is this a bug?

    http://i.imgur.com/Ph7wuAp.png
     
  20. XperimentalZ

    XperimentalZ Well-Known Member
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    ah, forgot to test that on a 4 inches screen, thanks!

    What's that black stripe on the side? Not something we see in-game I hope?
     

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