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#71
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Quote:
Strangely the analog controls are worse than prey. I don't know why, but they are. It doesn't record your movements. The best work around is to use the analog pad as a tap-pad. Not a stick. (this is on 3GS) arn |
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#72
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I don't know, I guess we'll agree to disagree on this one. I thought they handled exactly the same as Prey...maybe a little faster, but that can be adjusted. I'm on a 3GS, and if anything, the movement was TOO fast on default. I'm going to play with that a bit, but the controls have been fine to me...but then again I liked the Prey controls, so I'm probably in the minority.
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#73
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Quote:
arn |
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#74
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OK...I'll take a gander. What device are you using?
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#75
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If the controls are as bad Prey, that isn't good. Personally, I didn't like the controls in that game and if these worse, that doesn't bode well.
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#76
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Quote:
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#77
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here's why people are saying the control stick sucks
Youtube link | Pop Up In Prey it works as you'd expect. Move stick -> player moves. In Duke Nuke'm (for some) move stick -> sometimes works, sometimes doesn't |
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#78
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just tried the dual sticks and arn seems to be right, if I change direction while keeping them pressed, it doesn't record the second direction! while if I just "tap" it seems to work...
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#79
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Yeah, I misunderstood Arn's post...I didn't know he was referring specifically to the dual sticks. I don't use that control method, I prefer the sliders. It sure looks like the dual sticks need to get addressed in an update though. Control sliders work fine for me, though (but like I said, I'm probably in the minority there).
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#80
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Arn, and others,
You are absolutely correct about the controls and I apologize. You have my word this will all be addressed as soon as possible in an update. I was not aware the control situation until the game had already shipped. Hang in there a short bit and I'm sure the game will control as well as it can on the iPhone, soon. |
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