App description: ***************************************************

V1.4 is here! Now supports "Drag to look" controls as well as dual stick!

THE ORIGINAL KING OF ACTION RETURNS!

With dozens of Game of the Year awards under his belt, Duke remains the King of Action. Larger than life action is what Duke is all about, mixed with humor and innovative explosive action in this 20+ hour game.

Los Angeles. Under attack by aliens intent on stealing our chicks for breeding. Duke Nukem springs into action dealing damage like only he can, making his "insightful" comments along the way. If you've never played a Duke game, this is your chance to see why he's been a fan favorite since 1991, with over 18 original Duke Nukem games since that time. Duke Nukem is not the typical faceless hero -- he's an in-your-face hero who has a personality that doesn't quit. Yes, it's a B-movie plot, but that's what makes it fun!

THE PRESS HAS ITS SAY!

Metacritic Player Rating: 9.4 of 10.

"It's the ultimate game for unleashing all your pent-up aggression. It is the most astonishing game we've laid our eyes on for ages! In fact, it makes pretty much every PC game we've ever seen - "Doom" included - like slightly dull. Honestly!" -- PC Gamer

"It's more inventive, and more entertaining, than "Doom." I know they've had long enough to get it right (but so have many others, who've tried and failed)." -- Computer and Video Games

"It's rare when a game comes along that really kicks your ass. With its free-flowing 3D action, over-the-top weapons, and ruthlessly attitudinal protagonist, Duke Nukem will have PC gamers worldwide rubbing their rumps with spine-tingling glee." -- Gamespot

"I couldn't stop laughing while playing this extremely enjoyable trip through what unfolds like a 1950's science fiction B-movie: Space Aliens Invade Earth for Women!...Duke Nukem has what most first-person shooters don't - character!" -- PC Gameworld

If you like Duke Nukem 3D, also be sure to check out Prey Invasion, based on the award-winning game by the makers of Duke Nukem.

Duke Nukem 3D (c)2009 3D Realms, Inc. All rights reserved. Developed by MachineWorks Northwest LLC.


NOTE:

You can get to the Controls and the Control Layout in-game by tapping the two icons in the upper right corner. Control Layout allows you to move the buttons and stick anywhere on the screen.

jawslover's comments:
Still does not work with 1st Gen iPod Touches



IGN review: http://wireless.ign.com/articles/101/1012495p1.html

Take note:

Quote:
Originally Posted by George Broussard View Post
Arn, and others,

You are absolutely correct about the controls and I apologize. You have my word this will all be addressed as soon as possible in an update. I was not aware the control situation until the game had already shipped.

Hang in there a short bit and I'm sure the game will control as well as it can on the iPhone, soon.
Ver 1.1 is Out:
Quote:
- Includes updated analog controls (note that sensitivity is fully adjustable in the options menu)
- Supports iPod Touch 1 and 2 with 2.2 OS and higher
08-10-2009, 04:42 PM
#71
Quote:
Originally Posted by sizzlakalonji View Post
The controls are fine. They Prey controls were fine. They give you a multitude of options for the controls whether it be by type or sensitivity, so you should be able to find one that works for you. Granted, they aren't as good as Wolf 3Ds controls...those are fantastic, but those dont have up/down movement to account for. Just like in Prey, there is a small time to get acclimated, then it became second nature to me. I think that people have this massive rush to judgement whenever a game comes out, and they want to immediately be the first to say either it's GREAT or it SUCKS. Give yourself some time with the game...it just came out. Let's not rush to judgement. I'm looking forward to digging in some more myself...
Hi,

Strangely the analog controls are worse than prey. I don't know why, but they are. It doesn't record your movements. The best work around is to use the analog pad as a tap-pad. Not a stick. (this is on 3GS)


arn
08-10-2009, 04:45 PM
#72
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,711
I don't know, I guess we'll agree to disagree on this one. I thought they handled exactly the same as Prey...maybe a little faster, but that can be adjusted. I'm on a 3GS, and if anything, the movement was TOO fast on default. I'm going to play with that a bit, but the controls have been fine to me...but then again I liked the Prey controls, so I'm probably in the minority.

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08-10-2009, 04:51 PM
#73
Quote:
Originally Posted by sizzlakalonji View Post
I don't know, I guess we'll agree to disagree on this one. I thought they handled exactly the same as Prey...maybe a little faster, but that can be adjusted. I'm on a 3GS, and if anything, the movement was TOO fast on default. I'm going to play with that a bit, but the controls have been fine to me...but then again I liked the Prey controls, so I'm probably in the minority.
It's not a matter of opinion, I'm afraid, but may be individual device dependent. I'll post a brief video showing what I'm talking about.

arn
08-10-2009, 04:52 PM
#74
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,711
Quote:
Originally Posted by arn View Post
It's not a matter of opinion, I'm afraid, but may be individual device dependent. I'll post a brief video showing what I'm talking about.

arn
OK...I'll take a gander. What device are you using?

Tug Boat Minister of Propaganda
Proud member of T.A.A.P. - Touch Arcaders Against Piracy. Over 500 members and counting. Join now!
08-10-2009, 04:53 PM
#75
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Quote:
Originally Posted by arn View Post
It's not a matter of opinion, I'm afraid, but may be individual device dependent. I'll post a brief video showing what I'm talking about.

arn
If the controls are as bad Prey, that isn't good. Personally, I didn't like the controls in that game and if these worse, that doesn't bode well.
08-10-2009, 04:56 PM
#76
Joined: May 2009
Location: Vancouver, BC, Canada
Posts: 103
Quote:
Originally Posted by Arock View Post
This game has the potential to be great except everyone who said the controls are lacking is right. The new control scheme is plain weird. With the dual sticks they have the right idea and in theory they have done everything right except the accuracy of the dual sticks. Most of the time it doesn't register my thumb movements properly. It either doesn't move or moves in the wrong direction. If they fine tune these control sticks so they are much more accurate and sensitive to small thumb movements, this game would rule. It needs an update right away to the controls or else it will bomb. The devs should go play Wolfenstein 3d and emulate the accuracy of those controls and this will be a great game. Until then I would stay away from it.

Im afraid I just wasted $3.
I since discovered that the slider controls work ok if you put them in position where they are over lapping in a plus symbol. So i take it back not quite a waste of money but they could still use much better dual sticks. I do love the tap to shoot option where you tap anywhere and it shoots there. That is great.
08-10-2009, 05:02 PM
#77
here's why people are saying the control stick sucks


Youtube link | Pop Up


In Prey it works as you'd expect. Move stick -> player moves.
In Duke Nuke'm (for some) move stick -> sometimes works, sometimes doesn't
08-10-2009, 05:03 PM
#78
just tried the dual sticks and arn seems to be right, if I change direction while keeping them pressed, it doesn't record the second direction! while if I just "tap" it seems to work...
08-10-2009, 05:06 PM
#79
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,711
Yeah, I misunderstood Arn's post...I didn't know he was referring specifically to the dual sticks. I don't use that control method, I prefer the sliders. It sure looks like the dual sticks need to get addressed in an update though. Control sliders work fine for me, though (but like I said, I'm probably in the minority there).

Tug Boat Minister of Propaganda
Proud member of T.A.A.P. - Touch Arcaders Against Piracy. Over 500 members and counting. Join now!
08-10-2009, 05:08 PM
#80
Arn, and others,

You are absolutely correct about the controls and I apologize. You have my word this will all be addressed as soon as possible in an update. I was not aware the control situation until the game had already shipped.

Hang in there a short bit and I'm sure the game will control as well as it can on the iPhone, soon.

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