App description: Four Massive Zombie Maps. One Great New Price. Now includes the ALL-NEW fan favorite, Der Riese, the largest, most feature-rich Zombie map to date. This is the ultimate Co-op experience for the iPhone/iPod Touch!

Der Riese (Zombie Factory) features:
The all-new Pack A Punch Machine allows you to upgrade ANY of your weapons: Increased Firepower, More Ammo, and a new Metal Finish.
New Teleporters allow you and your team to zip around this enormous map and evade the oncoming Zombie Horde.
The Bowie Knife allows to you take down higher level zombies in one quick blow.
Favorites such as the Hell Hounds, the Wunderwaffe lightning gun, and the Perks-a-Cola Machines return.
The online 4-player co-op action you've come to expect returns with even more intensity.

Shi No Numa (Zombie Swamp) features:
Shi No Numa is a hauntingly beautiful environment filled with terrifying zombies, weapons, and zombie traps.
New weapons featuring the Wunderwaffe DG-2. Fry hordes of zombies with a single blast from this shockingly powerful new weapon.
Survive the Hellhounds! Ferocious and fast, the Hellhounds will test your reflexes and your team's ability to work together.
New playable characters! Play as Tank Dempsey (US), Takeo Masaki (Japan), Nikolai Belinski (USSR), and the infamous Dr. Richtofen (Germany).
New Zombie traps including the Flogger for massive Zombie destruction and the Zipline for quick getaways.

Call of Duty: Zombies also includes:
Verrückt (Zombie Asylum): Dare to enter the insane asylum and fend off the Zombie onslaught alone or with friends. Use electric traps to keep the zombies at bay.
Nacht der Untoten: The original zombie map returns in all its glory. Fight to survive in the abandoned bunker that started the zombie phenomenon.

About Call of Duty: Zombies:
Call of Duty: Zombies brings the classic Call of Duty: World at War zombie-slaying game mode to the iPhone and iPod® Touch. Featuring ALL 4 Zombie maps, youll need to bring along your friends to help push back the endless waves of attacking zombies!

Highlights include:

- Call of Duty: Zombies for the iPhone supports up to four players via Wi-Fi/Internet and two players via Bluetooth. Play with your friends in the same room, on the other side of town, and even across the globe. With the option of either private or open matchmaking, where theres a Wi-Fi connection, theres a friend to go Zombie-hunting with.*

- This is the Zombie experience from Call of Duty: World at War. All 4 Zombie maps have been fully realized on the iPhone in a silky smooth 3D environment, along with the return of your favorite guns and killer power ups.

- Three different control schemes are available to suit your style. Take advantage of the iPhones unique tilt capabilities or, for Zombie vets, use the virtual analog sticks to fend off the undead.

- Call of Duty: Zombies features a massive list of unique Achievements.
- Leaderboard support awards the best of the best, accessed directly through your iPhone or iPod® Touch. Become the top zombie slayer and prove your standings to the world!

So snap to attention, pick up Call of Duty: Zombies, and start fending off the zombie horde!

*Wi-Fi support only at this time, play unavailable on cellular networks.

Note: Call of Duty: Zombies is best played on a 2nd generation iPod® Touch or higher with the latest firmware installed.

ThatRevChap's comments:


£5.99, one map, more coming in DLC, online coop.



Lite : http://itunes.apple.com/nz/app/call-duty-world-at-war-zombies-lite/id343977792?mt=8
11-16-2009, 02:25 PM
Guys and gals, I’ve uploaded a strictly multiplayer demo video to http://www.youtube.com/watch?v=N-d_dUOVo0c

First, I show local Bluetooth. Then, at 3:20, I quickly switch Wi-Fi on and return to the game to show you creating local, private Wi-Fi games (which involves having to enter a code on the client; this needs to be set in Profiles inside the game). Unfortunately, I exit this mode by mistake right at the beginning (couldn’t lay down the phones as, then, the pause is displayed right away) – nevertheless, at least you saw how password-protected games are joined. After this, I show online (lounge-based) gameplay. As you can see, online play is even slower on the 3G (it’s on the right) than local play – it’s pretty close to unplayable. The 3GS has absolutely no speed problems with online play, though. Also note that there are several online players; in this regard, you don’t need to be afraid of the same fate as with (the not recommended) iFPS, where you can meet hardly any human opponents.
11-16-2009, 02:26 PM
im a pro at this, surviv ed 12 round alone lol flametrhower owns

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The Few. The Proud. The Elite.

11-16-2009, 02:28 PM
Quote:
Originally Posted by squarezero View Post
but the dual stick option is not bad once you select the right sensitivity.
Agreed but I do find that sometimes the sticks are more sensitive than others. I'll suddenly find myself swinging round and then others, when I want to move quickly it goes into slowmo mode. But dual sticks is the best.

One thing I have noticed is that thumbs need to stay bone dry. Little bit of moisture and they stick fast, and then there's no moving them.

Just managed a quick game online but using precious minutes from my 'open' access point. Wish I could sort out this connection problem, as I still can't figure it out.
11-16-2009, 02:29 PM
Joined: Oct 2009
Location: South Florida
Posts: 1,367
Quote:
Originally Posted by C4PTAIN View Post
im a pro at this, surviv ed 12 round alone lol flametrhower owns
is it endless or does it end at a certain number?

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11-16-2009, 02:30 PM
Quote:
Originally Posted by heffdog116 View Post
is it endless or does it end at a certain number?
endless i think but it gets fckin hard at round 9
EDIT : maybe to wave 30 sry but its nearly impossible

- Terrorist Cell 107 -
The Few. The Proud. The Elite.
11-16-2009, 02:31 PM
Quote:
Originally Posted by squarezero View Post
Graphics are actually pretty great, particularly the zombie animation. I actually think that the textures look fantastic, and the frame rate on the 3Gs is near 60 FPS -- I notice no lag at all. Online (for those who have managed it) is spot on perfect. Coop play is a blast. I prefer the controls on MC:S, but the dual stick option is not bad once you select the right sensitivity.
I've had a VERY brief time with the game, however I've found the controls very difficult to work with thus far. I'm also normally very forgiving, I even found Duke 3d's controls to be workable. Again I've played only one game, but it feels terribly unresponsive. I've increased sensitivity and still feels like the pads are smaller than a dime. Seem's great other than that. Will have a better opinion once I've had some real time with it.

My friend said to me, "I think the weather's trippy." I said, "No, man, it's not the weather that's trippy, perhaps it is the way that we perceive it that is indeed trippy." Then I thought, "Man, I should've just said, 'Yeah."CS.one R3DC3ll Faction-Join us or die...proud member of TheBeastlyNinja Epic-uber elite comedy crew
11-16-2009, 02:32 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,911
Quote:
Originally Posted by lostlogik View Post
Agreed but I do find that sometimes the sticks are more sensitive than others. I'll suddenly find myself swinging round and then others, when I want to move quickly it goes into slowmo mode. But dual sticks is the best.

One thing I have noticed is that thumbs need to stay bone dry. Little bit of moisture and they stick fast, and then there's no moving them.

Just managed a quick game online but using precious minutes from my 'open' access point. Wish I could sort out this connection problem, as I still can't figure it out.
Dry thumbs are a must for pretty much any game on the platform. Unfortunately, when things get intense on COD or Eliminate you start to sweat a bit and lose control of the game. Pausing for a second to blow on the tips makes a huge difference (thought it perhaps makes you look like a dork ).
11-16-2009, 02:33 PM
The console version is endless and it becomes ROCK HARD at 20+, if the same challenge difficulty is on the iPhone one be prepared.

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11-16-2009, 02:34 PM
2 questions before I buy:

1.) Is there a random box?

2.) How does it run on a 1g?

Nazi zombies was without a doubt my favorite part of World at War. Even though me and most of my friends have Modern Warfare 2, I have a feeling we'll still be playing Nazi Zombies for a long time.
11-16-2009, 02:34 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,911
Quote:
Originally Posted by le'deuche123 View Post
I've had a VERY brief time with the game, however I've found the controls very difficult to work with thus far. I'm also normally very forgiving, I even found Duke 3d's controls to be workable. Again I've played only one game, but it feels terribly unresponsive. I've increased sensitivity and still feels like the pads are smaller than a dime. Seem's great other than that. Will have a better opinion once I've had some real time with it.
See my note on dry fingertips. Makes a huge difference to responsiveness. I actually keep the sensitivity down to about half-way.

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