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#1
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Hey, I was wondering what you developers that have used Unity before to develop games thought about it, apposed to iPhone SDK. I'm not sure if I'm willing to spend $500 to get a Mac Mini or not.
Here is the site: www.unity3d.com |
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#2
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I use Unity in all my games. My most recent game is Lockdown (see thread) that was created in Unity.
I would recommend playing with Unity 3D the free version before you decide to buy a mac mini and the iPhone Basic license. Play around with it, do some tutorials, you'll love it. http://unity3d.com/unity/download/ Then when your ready its fairly easy to port your game to the iPhone Basic version of Unity. The Unity forums are very helpful, its a good community. EDIT: I forgot to mention you can download the iPhone trial for 30 days too once you have your mac! - Matt Mehware Last edited by mehware; 02-12-2010 at 04:44 PM.. |
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#3
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#4
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Unity just puts the game you make into a format that Xcode can read. So either way you need a mac to make a game. |
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#5
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We used Unity3D to create Tipoli and are incredibly happy with it. The only down side is that it's virtually impossible to create a game with unity that comes in under the 10 MB limit for their network downloads. But as mentioned, toy around with the free version and use some of the tutorials. Part of why it worked so well for us was because we had a relatively no0bish programmer and a lot of level design to do (which Unity does incredibly well).
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#6
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I have used Unity for a couple of years for both desktop apps and iPhone apps. My most recent game, Doodle Bomb, is built in Unity and comes in @ 9.5 Mb with networking support for Flurry analytics. I highly recommend it for rapid development cycles.
Matt http://bit.ly/doodlebomb |
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#7
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I think Apple/AT&T needs to raise the limit to 50megs ![]() Good luck with Doodle Bomb. Shows what Unity can do in 2D! - Matt mehware |
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#8
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Sorry, but that rapid development sentence made me laugh, I spent 6 months on Empty City 3D That is a pretty long time for an iPhone game A lot of that time adjusting over to Unity, so my future project will probably zoom right along.
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#9
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Last edited by spacefrog; 02-14-2010 at 02:14 AM.. |
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#10
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--Eric |
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