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  #1  
Old 03-30-2010, 10:59 AM
PuckSlide PuckSlide is offline
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iPhone 3GS, OS 3.x
 
Join Date: Mar 2010
Posts: 4
Lightbulb PuckSlide HD

Hi everybody,

I would like to announce that we are currently developing a two player iPad game called PuckSlide HD, which brings the original Pong concept to Apples new tablet device.

We would love to hear your feedback. The homepage is up and running at www.PuckSlide.com, and we have a PuckSlide Facebook Fan Page.

This should give you an idea of the basic concept:


Last edited by PuckSlide; 03-30-2010 at 11:01 AM..
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  #2  
Old 03-30-2010, 12:45 PM
Mcelotto Mcelotto is offline
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iPod Touch (3rd Gen), OS 3.x
 
Join Date: Oct 2009
Posts: 94
Default

Quote:
Originally Posted by PuckSlide View Post
Hi everybody,

I would like to announce that we are currently developing a two player iPad game called PuckSlide HD, which brings the original Pong concept to Apples new tablet device.

We would love to hear your feedback. The homepage is up and running at www.PuckSlide.com, and we have a PuckSlide Facebook Fan Page.

This should give you an idea of the basic concept:

Very Good idea, But really, you need to work on the graphics, Ipad has the capacity to handle a better graphics than this one.. I will like too see some improvement and more screenshots.. Good luck... This game will be very popular if you get it right, trust me
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  #3  
Old 03-31-2010, 05:19 AM
PuckSlide PuckSlide is offline
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iPhone 3GS, OS 3.x
 
Join Date: Mar 2010
Posts: 4
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Quote:
Originally Posted by Mcelotto View Post
Very Good idea, But really, you need to work on the graphics, Ipad has the capacity to handle a better graphics than this one.. I will like too see some improvement and more screenshots.. Good luck... This game will be very popular if you get it right, trust me
Well, one part of my idea is to keep it very simple and retro, even the graphics. There will be a lot of "fancy" implementations with a lot of gfx, options, game modes etc. - and this is why I think there could be a niche for an implementation that is simple, straight forward, and very addictive.
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  #4  
Old 03-31-2010, 05:52 AM
clark40 clark40 is offline
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Join Date: Mar 2010
Posts: 1
Default hello every body

Well, one part of my idea is to keep it very simple and retro, even the graphics. There will be a lot of "fancy" implementations with a lot of gfx, options, game modes etc. - and this is why I think there could be a niche for an implementation that is simple, straight forward, and very addictive.

Clark
mcse exam
USA
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