Wizard Golf RPG

09-03-2014, 09:37 AM
#41
Joined: Sep 2012
Location: Kendermore, Ansalon
Posts: 692
Quote:
Originally Posted by floor27industries View Post
We reached a major development milestone: all primary function is now complete.

The last major item was adding a tutorial for the first level that guides players through the intricacies of the game. This is surprisingly hard to do because you need to cover the major beats while not confusing your players.

Other accomplishments
- Game center leaderboard support
- Added more items to the "pro-shop" so you can upgrade your wizard
- Added a game-over screen that counts up all the items you collected during your game.

The remaining items to do relate to tuning difficulty and adding pizzazz.

Here is an image of our Egyptian temple themed course. The blobs make it difficult to proceed.
Thanks for the updates!! I'm looking forward to this one alot!!!

Keep em coming

If we could harvest human stupidity to run our electricity, and our cars, the world would see a new era of clean, renewable energy. That's an amazing resource we're wasting.
09-04-2014, 11:18 AM
#42
This most recent build is the first I've been able to try. I really enjoy it! I just played 15m or so, but here are a few things I've noticed:

1. It's far too easy to accidentally change your angle when trying to click the shot button.

2. It seems like the distance is off at the lower end of the shot scale. You either go a really tiny distance or almost a full scale shot.

3. On the tutorial where it says to kill the enemy. No enemy showed up. The skeleton did appear on the final scorecard as 0/1 though.

Keep up the good work! I can't wait to play more!

09-04-2014, 12:53 PM
#43
Joined: Sep 2012
Location: Kendermore, Ansalon
Posts: 692
Quote:
Originally Posted by riggysmalls View Post
This most recent build is the first I've been able to try. I really enjoy it! I just played 15m or so, but here are a few things I've noticed:

1. It's far too easy to accidentally change your angle when trying to click the shot button.

2. It seems like the distance is off at the lower end of the shot scale. You either go a really tiny distance or almost a full scale shot.

3. On the tutorial where it says to kill the enemy. No enemy showed up. The skeleton did appear on the final scorecard as 0/1 though.

Keep up the good work! I can't wait to play more!


Hey how'd you get to play hahaha
I wanna play!>!>!>!>?!>!?

If we could harvest human stupidity to run our electricity, and our cars, the world would see a new era of clean, renewable energy. That's an amazing resource we're wasting.
09-04-2014, 03:39 PM
#44
Input

Hey thanks for the input. Keep it coming as you play more.
09-04-2014, 08:34 PM
#45
Beta Test

We are looking for beta testers. Please send me a PM only if you are really interested. And by interested I mean the following:
1) You have an iOS device. We are doing android eventually but ios first.
2) You will be willing to give us at least 1 bit of feedback, either forum or by email.
4) You are cool and rock out at least once a week.
12-02-2014, 07:48 PM
#46
Hey guys howd testing go? Any update on this?
12-02-2014, 07:49 PM
#47
Love it ... what a great game concept.
12-31-2014, 11:10 AM
#48
Done!



Thanks everyone for responding in the forums. The game is now done. You can read more about the game here and when it will release.

If you are in Canada, Australia, or New Zealand you can get it now on the ios App store.

Wizard Golf Basics ---------------
Platform: iOS (iphone, ipad)
Availability Date: January 8th, 2015

Price: Free
Press sheet: http://floor27industries.com/wgrpress/
Trailer: https://www.youtube.com/watch?v=8KUso6Y0LaM
Dropbox of screenshots, trailers, GIFs: https://dl.dropboxusercontent.com/u/...fMaterials.zip
------------------------------------------

Find out more about the game and our studio:
http://floor27industries.com/press/#factsheet

Last edited by floor27industries; 12-31-2014 at 11:15 AM.