App description: Down In The Deep is a REAL-TIME roguelike / RPG world dungeon crawler with quests!

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The Kingdom of Gulinde is now falling into danger and darkness. Too many of the foul undead, vicious beasts and devious rogues are spreading through the precious kingdom. As the greatest hero of the land it is up to you to clear out the ancient dungeons.
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Features :
* Real-time movement and combat
* Randomly generated dungeons and loot!
* Lots of varied and powerful loot
* Enemy and boss characters
* Friendly, merchant and quest characters!
* Melee and ranged combat
* Devious traps
* Breakable barrels, locked doors and chests
* Mysterious shrines and portals
* Powerful spells
* Secrets and epic quests!
* Auto-save system with three game slots
* Three player character classes - Warrior, Mage and Ranger
* Player character XP leveling-up
* Customizable player equipment and attributes / stats
* Unlock new character skills when leveling up!
* Optional resurrection when killed

Send any feedback or problems to -
Email : dancingcatdev@gmail.com
07-25-2014, 07:54 AM
Any videos of this? I like rouges but I like to see gameplay first
07-27-2014, 05:35 AM
Quote:
Originally Posted by NiceDude View Post
Any videos of this? I like rouges but I like to see gameplay first
I will be creating and uploading the game-play video around the 4th or 5th August.
As soon as it is uploaded to YouTube I will let people know

It will be a high-res video (1280x720) and it will feature game audio as well.

Last edited by Yossarian; 07-27-2014 at 11:48 AM.

07-29-2014, 02:31 AM
It's really something to see so many updates and improvements. There's quite a bit more here than where the game started...I just don't know if the real time does it for me, as the strategizing isn't as intense...with the wizard and archer, you can zig and zag just outside of the enemies range...it works but gets old, but then what else? Maybe a flash before enemies attack so you can increase your dodge if you time a tap right, or a critical attack if you get the timing down...something to add the level of participation.
07-29-2014, 10:43 AM
Quote:
Originally Posted by Solarclipse View Post
It's really something to see so many updates and improvements. There's quite a bit more here than where the game started...I just don't know if the real time does it for me, as the strategizing isn't as intense...with the wizard and archer, you can zig and zag just outside of the enemies range...it works but gets old, but then what else? Maybe a flash before enemies attack so you can increase your dodge if you time a tap right, or a critical attack if you get the timing down...something to add the level of participation.
Thanks for the feedback.

That is a good idea I will look into it and see what I can add.

I did have something like this planned at the start of the project so there would be action buttons that would allow the player to do additional things like double the damage, block enemy attacks quicker etc... and these action buttons would have a cool-down time before they could be used again.

In the end I did not add these buttons as I was worried it would be to complex for most people. I suppose it is silly to worry about this as most rogue players are used to and enjoy complex RPG / strategy games.

At the moment I am adding a world chest so you can return to the world surface and store any loot you want to keep instead of selling it to the dungeon merchants.
08-09-2014, 09:10 PM
Update soon.

Last edited by Yossarian; 08-11-2014 at 09:11 PM.
09-15-2014, 07:35 PM
Sooner then later?
09-16-2014, 06:30 AM
The monsters need to be able to free roam and chase you..

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