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#11
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You're not losing your mind. It's the first thing I noticed as well - definitely backwards.
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#12
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Guessing this, like your other games, is being developed in GameSalad?
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#13
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New screens!
As you guys suggested whatever sword is equipped is always in view now The HEAVYsword ![]() HEAVY sword - Monster Robot Studios by homeschooledmail, on Flickr facing off with an goblin archer ![]() HEAVY sword - Monster Robot Studios by homeschooledmail, on Flickr The Bow ![]() HEAVY sword - Monster Robot Studios by homeschooledmail, on Flickr Lv.1 Helmet ![]() HEAVY Sword - Monster Robot Studios by homeschooledmail, on Flickr |
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#14
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Just to be clear, I'm not bashing you for using GS... Beyond Dead is a great game... And with GS getting updated... I'm really hoping more developers that know how to use GS properly will start coming out of the woodwork.
Was just interested if this was done in GameSalad as well... Or have you moved on to another game engine? Also wondering if the jump and attack buttons will be switchable... I'm use to having the jump on the right, with attack on the left... Not the other way around... |
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#15
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Quote:
Quote:
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#16
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thanks for that... and sorry, it's been a loooooooooooooooooong 48ish hours...
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#17
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Hey, is there going to be a test flight beta for this game? Also, can you recommend some pixel art tutorials? I love the look of this game!
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#18
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Year of the Platformers! Add another to my list!
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#19
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Love the new look. Any new updates?
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