Introducing Stæm Punk the fast and fresh action platformer within a fully realized steampunk world! Stæm Punk is based on the fluid motion of parkour freestyle running and places you in the role of Citizen an independent, free-thinking rapscallion whose natural curiosity sparks an inner rebellion against an oppressive government. Using elegant parkour techniques and quick-thinking strategy, Citizen must find ways to escape his surroundings all while giving the government a piece of his mind! Features: -Three play modes: Exploration, Time Attack and Challenge! -Escape the strong gravitational influence of corrupted magnet stones working to halt Citizen in his tracks! -Beautiful steampunk visuals! -Seamless gameplay: Run, Jump, Vault, Wall Jump and Wall Run from start to finish without a single loading screen! -OpenFeint and Game Center integration: Leaderboards, collectibles, achievements and unlockable content! -Fast, addictive game mechanics! -Ever-expanding episodic content! The first episode of Stæm Punk is slated for an iPhone/iPad/iPod Touch release first quarter of 2011. Stay tuned for weekly concept art, gameplay trailers, and other assorted teasers! UPDATE! 10.28.2010 - Citizen Concept Art! UPDATE! 10.29.2010 - Outskirts Concept Art! UPDATE 11.1.2010 - Developer Update! UPDATE 12.13.2010 - Update Teaser! UPDATE 12.14.2010 - Town Hall/Æther Extension Concept Art! UPDATE 1.12.2010 - Runt Accepted into IGN Indie Open House! Thanks for your time, Scribble
Gator416, Great question! Thanks for asking: Exploration Mode You'll leave no stone unturned as you traverse the beautiful game world searching for unique collectibles, all without a single loading screen to interrupt your search. Who knows what these collectibles may offer you... Time Attack Mode Before you're able to explore levels in Exploration Mode, you'll need to beat them in Time Attack Mode. You'll run, jump, vault, wall run and wall jump your way through beautiful steampunk environments filled with corrupted magnet stones swelling with gravitational power, hoping to halt Citizen in his tracks. Try for the best time on OpenFeint/Game Center leaderboards! Challenge Mode Simple, but addictive mini-games provide unique challenges on-the-go. Try to grab the highest score on OpenFeint/Game Center leaderbaords! I hope these explanations helped you understand Stæm Punk's play modes a little better.
Please don't make alternate accounts and post from the same IP Address It demeans us all The parkour and steam punk elements sound great and I can't wait to see some art/trailers
Concept Art: Citizen Citizen is the protagonist in Stæm Punk, and he's quite the polarizing fellow. Outfitted with glowing goggles and metalworker attire, Citizen blends well with the humble surroundings of his blue-collar hometown. You'll be sure to see more of him as gameplay trailers are released. Enjoy!
Can't wait to see some more of this. I love Steam Punk and your art style looks really cool so that's two ticks from me!
Thanks 5th World and sammysin! Sketch is the art guru at Runt. He's creating some pretty incredible stuff! More art is coming soon.
That's awesome about your highschool hair, haha! I'm almost 25 years old and I still wear my hair like that. Don't know if that's a good thing or not...
Hahaha! I'm 25 too my friend, my hair is just a complete mess now and the only way to get my hair to stick up like that is to hairspray a whole can on there!
Schweet! I heard about this from a a friend and wanted to see the development. Just like he said... the concept art is looking good.
Thanks Gretsch! I'll be revealing more concept art/general teasers throughout the week, as well as keeping everyone involved in the development process. I love your tag. You a musician?
Concept Art: Outskirts The Outskirts is poverty-stricken fringe development in Citizens humble hometown of miners. Houses in this area rely on basic stone, flat sheets of metal and clunky steam engines for everyday shelter. As you can see, most houses in the outskirts are built on less-than-desirable sloping terrain, forcing their key structural integrity to reside on chain pulley systems fighting to keep shelter from slipping into the trash heap beyond the ledge. Holistically, the Outskirts is relatively underdeveloped when compared to other environments in Stæm Punk. A basic, inefficient sewer system spreads its bony fingers underneath the land. A monolithic Tesla Tower stands tall amongst the poverty, feeding receivers strategically located amongst the homes. The Tesla Towers purpose remains a mystery the Outskirts inhabitants but when you live in the Outskirts, you dont have the luxury of knowing anythings purpose. Every asset in the Outskirts from the run-down homes to the massive sewer system and the top of the Tesla Tower will be explorable while playing Stæm Punk! This concept is merely a portion of the first playable zone, but we dont want to give too much away quite yet. Thoughts? Feedback? Its all welcomed and appreciated! Thanks for your time.