2d Sprite Animation tool specifically for game makers is nearing version 1.0

Discussion in 'Public Game Developers Forum' started by BrashMonkey, Dec 10, 2013.

  1. BrashMonkey

    BrashMonkey New Member

    Dec 10, 2013
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    Hi everyone,

    Spriter, our 2d Animation tool for game makers has come a long in the last few months. In fact we're finally nearing the official release of version 1.0.

    You can find out more about Spriter and download the free version from our website:
    http://www.brashmonkey.com/

    Here's a peak at what the latest build of Spriter Pro looks like:

    http://www.youtube.com/watch?v=LgJyiOyA3jc

    There are several features yet to be added, including many which will focus on making work-flow faster and more flexible, but Spriter is now far enough along that it's file format is starting to be supported for many game authoring systems.

    For those who use Construct2 from https://www.scirra.com/ Spriter animation files can now be easily imported and controlled.

    https://www.youtube.com/watch?v=ac8VDNN5x7c

    And fast progress is being made by a member of our community on a tool which can already quickly convert Spriter animation files to Unity's native 2d framework animation format. You can see Spriter animations being imported and used in Unity here:

    https://www.youtube.com/watch?v=pZK86lQU8ME

    Many other authoring systems are also in the process of being supported. You can see the specific status for any particular authoring system here:

    http://www.brashmonkey.com/forum/viewforum.php?f=3

    Once Spriter 1.0 is officially released we'll be shifting focus to helping the developers and communities of all major authoring systems to make sure Spriter's file format is well supported as soon as possible.

    If you think Spriter might be of use to you, we'd love for you to join our forums and Facebook page to not only stay on top of the latest updates and build releases, but to also provide us with feedback and feature requests which we value greatly.

    Cheers,
    Mike at BrashMonkey
     

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