We're mad as hell about iOS games that cost money, have ads, and/or any IAP at all.

Discussion in 'General Game Discussion and Questions' started by tsharpfilm, Nov 3, 2009.

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Is Canabalt worth $2.99?

  1. Yes

    213 vote(s)
    35.0%
  2. No

    293 vote(s)
    48.2%
  3. Not my type of game

    102 vote(s)
    16.8%
  1. Spamcan

    Spamcan Well-Known Member

    #2061 Spamcan, Jan 18, 2012
    Last edited: Jan 18, 2012
    The issue isn't the price itself, it's the fact that it costs more then it's XBLA/PSN counterparts which have multiplayer and physical controls. Very rarely do iPhone games cost more then their console counterparts and do so with less features. In fact I can't think of a single example other then this where that's the case.

    I would have totally been willing to pay the $12 for it anyway if it had iPad 1 support. Now I'm thinking my money is better spent on a half dozen iCade compatible titles I haven't picked up yet or Chrono Trigger.
     
  2. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    Hold that thought^, that's my new sig.
     
  3. helriser

    helriser Well-Known Member

    Oct 28, 2011
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    So tell us genius how exactly was the iOS version supposed to have physical controls?

    You all need to stop crying. Either buy the damn game or stfu and move on!

    Aren't those garbage final fantasy games always $12 to $15? Yet ff fans never complain. So buy or go away!
     
  4. fulcizombie

    fulcizombie Well-Known Member

    Dec 17, 2011
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    13$ for a 12 year old game is extremely expensive when something like shadowgun (new game with a meaty , after the update, campaign and shiny graphics ) costs 5$ .

    If Namco wanted to sell an expensive game they should port something more recent or , God forbid , make an exclusive IOS game like EA did with dead space .
     
  5. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Final Fantasy Tactics.

    As I understand it, the XBLA/PSN versions are emulated, with the original graphics. This one runs natively and has upgraded/retina graphics. The physical controls are neither here nor there (it's the nature of the platform), but I'd gladly pay an extra $2 for a game that actually looks good on a hi-res screen.
     
  6. Spamcan

    Spamcan Well-Known Member

    FFT for PSP is $10 on Amazon right now, it's $16 on iOS.

    I honestly haven't played the game on XBLA so I'm willing to yield my argument on the graphics front. Maybe the iOS version really does look significantly better. If that's worth the extra couple of bucks to you then go for it. As I stated originally Soul Calibur is totally worth $12 but the lack of iPad 1 support is a dealbreaker for me, at least for now.

    Well for one thing I was planning on using bluetrol to make it iCade compatible but that's moot since it doesn't support iPad 1. That's really here nor there, the fact is it's a game designed around physical controls and multiplayer and this version has nether at a higher cost.
     
  7. famousringo

    famousringo Well-Known Member

    Jul 25, 2011
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    That's what I wanted to hear. For a tight port and a universal app, $12 sounds like a worthy price tag.

    Though I do think Namco might have seen more revenue if they'd priced the game below the psychological threshold of $10.
     
  8. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Totally agree, a slightly cheaper price and i'm sure they would get even more sales as the rest of us who are sitting on the fence will get it. At the moment it seems mostly the huge fans of the original, the rest who 'wouldnt mind it but arent too bothered' wont get it till it drops in price a bit.

    But these high priced games recently worry me a bit, if companies arent making tons of money constantly from iOS and they dont want to go to IAP route then i think we'll see more and more prices like this.
     
  9. Trysis3

    Trysis3 Well-Known Member

    Jul 14, 2009
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    pretty pricey for a IOS app TBH
     
  10. SuperSah

    SuperSah Well-Known Member

    Oct 27, 2011
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    England, UK.
    Yeah, for a 10 year old game, it's very expensive, i'll still get it. Depends how well it performs on iPod Touch 4G.
     
  11. bigrand1

    bigrand1 Well-Known Member

    Apr 23, 2010
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    The game looks incredible in the video with the retina, but the sky-high price IS a deal-breaker to me, and for that reason, I don't think I'll be getting it, though from the quality, I AM somewhat tempted. Thirteen bucks for this and this may hurt sales considerably, I'm afraid. Oh, well, that's the way it goes. Can you imagine if they have the nerve to add IAP in there, too?
     
  12. atopix

    atopix Well-Known Member

    Jun 8, 2011
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    The price whiners seriously need to QFT.

    This isn't 10 minutes of effort. It's a full on port of an incredible arcade/console game that has retained EVERYTHING in the transition, while being OPTIMIZED in updated retina graphics to make it look better than ever. Nothing has been skimped or overlooked. It's apparent a lot of work and effort went into this PREMIUM title. $12 to own this incredibly nurtured classic on your iPhone/iPad is a steal!
     
  13. fulcizombie

    fulcizombie Well-Known Member

    Dec 17, 2011
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    give me a break why wouldn't a 12 year old game retain everything for devices as powerful as the ipad2 and the iphone4/s ? Have you seen how soul caliber destiny looks on the psp ?
    The price is a rip off and an insult to ios users AND a valid topic of discussion in a thread about this game .
     
  14. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Actually, both multiplayer and story mode seem to be gone from the iOS version of SC.

    But that really doesn't matter in the context of your argument, as I agree completely in that the game is worth $12 or more :)
     
  15. Gegoben

    Gegoben Well-Known Member

    Apr 12, 2010
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    VIrginia
    Skimpy?

    Wasn't there an adventure mode?



     
  16. bigrand1

    bigrand1 Well-Known Member

    Apr 23, 2010
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    #2076 bigrand1, Jan 19, 2012
    Last edited: Jan 19, 2012
    Yup! The price IS a valid issue here, and the points you brought up are some of the reasons why!
    +1!
    How it controls on the touch screen could be a whole 'nother deal, too! Know what I'm sayin'?
     
  17. Triscuitable

    Triscuitable Well-Known Member

    Dec 24, 2011
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    Let's just rally against Namco to get them to lower the price. We did it for a PC port of Dark Souls!
     
  18. violentv

    violentv Well-Known Member

    Nov 4, 2010
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    Nostalgia has always been a huge cash cow in the appstore. lol....it provides opportunities for companies to give older games a 2nd life and milk the franchise to the max.

    The high price tags are obviously targeted at a niche group of people who are willing to fork out that amount to ...eh...relive some fond memories.
     
  19. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Thanks for my new signature.
     
  20. Vovin

    Vovin 👮 Spam Police 🚓

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    #2080 Vovin, Jan 19, 2012
    Last edited: Jan 19, 2012

    LOL! Just read your post after I posted my response to this.
    Maybe we should add that 15$+ is like declaring the WWIII: "OMG, 15 bucks! It's like the devs bombed my home country!".
     

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