★ TouchArcade needs your help. Click here to support us on Patreon.

Plunder Kings - Loot, Shoot and Get Reckless!

12-20-2017, 06:09 PM
#21
Joined: Dec 2012
Location: New York, New York
Posts: 436
Art Log Plunder Kings Infested Forest [Level 1 ]:

So it's been awhile since we did one of these but in the spirit of giving we have pretty level one art to show. The first level is forest based. It is inhabited by crazed insects.


The main enemies consist of bees that serve as the standard enemies. There are several fly enemies, the red and purple ones will pose as a main threat throughout the level usually appearing in groups of two or three. The small black flies come from both sides of the player usually in groups of four. They are more sneaky when the area gets crowded.


Oh and remember the menus? Check it out they're getting fancy.
01-03-2018, 04:14 PM
#22
Joined: Dec 2012
Location: New York, New York
Posts: 436



We'll be delaying the release of Plunder Kings to March 13th. It was honestly that or start cutting features and we don't want to release something if we're not entirely pleased with it. Thanks everyone for following and being patient with us. There will be more updates soon.

01-15-2018, 12:45 PM
#23
Joined: Dec 2012
Location: New York, New York
Posts: 436
Here's a sneak peek at the enemy sets you'll be facing in Plunder Kings. Each enemy levels up with new attacks and movements as play goes on so be careful!

01-25-2018, 06:22 PM
#24
Joined: Dec 2012
Location: New York, New York
Posts: 436
"Plunder Kings is a wave based shoot em up that increases in difficulty the higher you get into the waves. There will be plenty of waves in a given session and in order to keep things fresh and interesting the enemies have to be fun. Each enemy will gradually change their attacks and patterns in order to keep players on their toes. This can range from them shooting a single bullet at a time to having several bullets home in on your ship at insane speeds. So while in the beginning a given enemy might seem friendly, towards higher waves they could be the single reason you lose all your money. In addition to enemies changing up their attacks based on the wave, we’ve been carefully working on enemy spawns to give the most satisfying and challenging combinations. While certain sets of enemies might seem harmless, another might spell your doom.

- Kamil"

02-06-2018, 10:41 AM
#26
Joined: Dec 2012
Location: New York, New York
Posts: 436
If you're in New York City tonight stop by Playcrafting. We're play testing Plunder Kings and we could use your feedback!


02-27-2018, 03:55 PM
#27
Joined: Dec 2012
Location: New York, New York
Posts: 436
Update

Right so let's get it out of the way, we're delaying the game till a to be announced early summer release. It's a number of reasons but mainly if you've been following us you'll know we add features past the games' ship date. This time we want to ship with everything right off the bat. It's obviously taking a lot of time so thanks for being patient with us!

Check out the links below to see what we're working on. We're going deep into the end game and creating interesting bullet patterns and combos. We really think you're going to love it!


Check it out

Zone 5 Enemies

Zone 4 Coming Together

Bosses Coming Together
04-04-2018, 07:16 AM
#28
Joined: Dec 2012
Location: New York, New York
Posts: 436
We're baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaack!