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  #131  
Old 07-15-2013, 09:46 AM
WCFields WCFields is offline
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Quote:
Originally Posted by ben_at_blowfishstudios View Post
There is a bug in the current game where it is not counting the endless levels properly. The latest update which we submitted to Apple over a week ago has a fix for this.

The vote you made is being counted on a server and this is for us to choose which content to create next in the series. So far the leading choice is Samurai! It will take a while for us to create all the new content though.

I haven't forgotten your video of Double Entry without Gnome Hammers either, coming soon!


You can upload them as an attachment in your post.

Anyone have any time-lapse recordings of their strategies for the harder levels?
thanks, but i'm trying to post the 3 screen shots you asked for from my iphone, but don't know how.
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  #132  
Old 07-19-2013, 07:43 PM
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ben_at_blowfishstudios ben_at_blowfishstudios is offline
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Originally Posted by redpill View Post
I'd love to see it! Like I said I managed to get past but it would be interesting to see how it's done without gnome hammers. And sorry if I wasn't clear but I meant beating it without losing a sheep, of course.
Hi redpill,

Here is the promised video! Btw I wasn't sure if you meant beat it Perfect or non-Perfect, so I made sure to beat it Perfectly on Hard. I did need a few tries, hence the video is only starting from wave 21.

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  #133  
Old 10-31-2013, 10:03 AM
jps1012 jps1012 is offline
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How is this game? Can you compare it to other TD games? Some of the reviews complain about bugs/crashes. Do you find that to be the case? Thanks
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  #134  
Old 03-03-2014, 10:40 AM
Artvarg Artvarg is offline
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Originally Posted by jps1012 View Post
How is this game? Can you compare it to other TD games? Some of the reviews complain about bugs/crashes. Do you find that to be the case? Thanks
I have exactly the same questions.
Any comment is much appreciated.
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  #135  
Old 11-21-2014, 09:58 AM
UnhappyUnlucky UnhappyUnlucky is offline
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When is this game going to be updated? There has been a mission 15 crash bug for almost a year. This game is getting low ratings on the US App Store. Fixed it please!!!!
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  #136  
Old 11-21-2014, 11:36 AM
C.Hannum C.Hannum is offline
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iPad mini, iOS 7.x
 
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Originally Posted by UnhappyUnlucky View Post
When is this game going to be updated? There has been a mission 15 crash bug for almost a year. This game is getting low ratings on the US App Store. Fixed it please!!!!
The overwhelming odds are that it is not happening.

I haven't purchased a Crescent Moon published game in over 2 years due to the combination of the lack of finish/polish at launch and the weakness of their support of and/or mandating support from the actual developers of their games (depending on case). Based on both my own purchase history with them of several games before I threw up my hands, as well as following threads here on the boards, get the impression they use the shotgun approach of throwing anything and everything at the wall to see what sticks. If it sticks, they support it, if it doesn't, they quietly pull their agreement with the developer and let the project die.

Guessing that's what happened here. Game got 3 updates in the span of 6 months, but not another one 11 months later? Either the developers or CM have cancelled, or at least indefinitely suspended the project for lack of fiscal viability. Too many games out there to worry about $0.99 de facto abandoned project.
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  #137  
Old 11-22-2014, 03:48 AM
MonkeyChunks MonkeyChunks is offline
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Join Date: Oct 2012
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I tried enjoying this game for two to three hours. The game just feels too cumbersome and formulaic. The paths of the enemies are too precise, the damage is very specific every time. At least I didn't notice any damage or stat randomization, whether it's a wall eny, or your unit.
I also found some of the enemy and unit sounds to be too loud and kind of repetitive. But that's a minor concern.
I think another big issue is that the camera control over the playing field is kind of too much work.
The game does look very awesome visually though.
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