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  #171  
Old 10-18-2014, 10:17 AM
Rebusmind Rebusmind is offline
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The bosses all have their patterns and strategies, so you should pay close attention to what they are doing. I wish you good luck.
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  #172  
Old 10-18-2014, 11:30 AM
ste86uk ste86uk is offline
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I've been playing another game pretty hardcore lately as I'm the leader of the top alliance on the game there but I'm going to make time for this, this weekend! Just downloaded it
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  #173  
Old 10-18-2014, 03:18 PM
smt smt is offline
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It's a great concept. When will it release?
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  #174  
Old 10-18-2014, 04:06 PM
Rebusmind Rebusmind is offline
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@smt
Thank you. I'm not entirely sure about the best release window. As christmas time approaches, it might be smarter to release it in January, especially for a small developer like me. Makes me kinda sad, but in the end I'll have to do what's best for the game and a rushed release could destroy what I've been working on for over a year.

EDIT: Changed my response 'slightly' (entirely).

Last edited by Rebusmind; 10-19-2014 at 06:23 AM..
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  #175  
Old 10-28-2014, 11:00 AM
Schematist Schematist is offline
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This is looking all too solid!
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  #176  
Old 10-28-2014, 02:30 PM
Rebusmind Rebusmind is offline
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The beta is officially over and I've started implementing some of the excellent suggestions I got. Before I show you a few, here is a little Achievement Unlocked effect I've been working on.




Okay, on to the beta. One complaint I often got over the course of the development is that you can't tell the character to turn around and go the other direction (you can only choose a path when you reach a fork). I was a little afraid, that this might make the player too powerful and that the game would become super easy. But now that I've played it for over 20 hours, I think the difficulty lies (and should lie) elsewhere and not in the controls. To get to the point, you can now change directions whenever you stop your character, as you can see below.
Another thing that has been requested multiple times has been added: tapping instead of swiping to choose a direction. Now both works.




The next changes all affect the world map. You can now play the level you have completed before again to get some extra jewels or level your character up some more, should the next level be too difficult. Also bosses now have their own separate level, you don't have to fight them right after you have finished the level, which should lower the difficulty considerably.




Last, but not least there are now damage numbers when you fight. This might not seem necessary at first, but I think it's really nice to see how much damage you actually do, especially when you got a new weapon and want to see its effects. What do you think?


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  #177  
Old 10-28-2014, 03:55 PM
gemineye62 gemineye62 is offline
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I like too see indications my character is getting stronger.

I feel the number appearing during the attack ,is a good way to show this.
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  #178  
Old 10-28-2014, 07:21 PM
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Really good update indeed.
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  #179  
Old 11-07-2014, 04:09 AM
Rebusmind Rebusmind is offline
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I'm sorry for the lack of updates, but I've been mostly fixing bugs, which is not that interesting to talk about.

What might be interesting, though, is that I've also been working on a new game mode called Arcade Mode, where you play to beat the highscore. Everything will give you points, collecting jewels, opening chests, defeating enemies, completing quests, and you also get a multiplier depending on the stage you're in. To make the experience more seamless, there will be only one big level that transformes into the different layouts. So there won't be a world map, caravan or anything like that, just getting more and more points and leveling up your character. It will be pretty intense.

I cannot show any new gifs, yet, as it's very rough right now, but expect something next week.
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  #180  
Old Today, 05:19 AM
Rebusmind Rebusmind is offline
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It's been a while, but I finally have something new to show.

I've been working on the Arcade Mode of SwapQuest really hard and though it's not finished yet, I wanted to share a preview video with you so get an idea what it's about. Hope you like it and feedback is welcome as always.

Click to view the video on Youtube
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