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08-08-2011, 11:24 PM
#11
Joined: Jul 2011
Location: P.R.
Posts: 28
i Did not like Pocket academy...for some reason when i started the game it just didnt feel the same as when i played Game dev Story, but i have my hopes up for this one !!
08-08-2011, 11:27 PM
#12
Joined: Nov 2010
Location: Somewhere
Posts: 2,542
Quote:
Originally Posted by nivlek0 View Post
i Did not like Pocket academy...for some reason when i started the game it just didnt feel the same as when i played Game dev Story, but i have my hopes up for this one !!
same for me... not sure about this one.... I'm going to wait for someones review

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08-08-2011, 11:32 PM
#13
Joined: Jul 2011
Location: P.R.
Posts: 28
Quote:
Originally Posted by Fireball926 View Post
same for me... not sure about this one.... I'm going to wait for someones review

i always wait for the reviews, but for one at first glance i like the mall layout jajaj it just seems so right lol
08-08-2011, 11:37 PM
#14
Doctor of Game of the Week-ology
Joined: Oct 2010
Location: Everywhere and Nowhere
Posts: 7,681
Wow that was fast! Instabought! I have a feeling this will be better than HSS and PA. I'm gonna sync and play it now.

But I have to ask a question, does anybody else feel like they jumped the gun a little early on this one?
08-08-2011, 11:45 PM
#15
Joined: Feb 2010
Posts: 437
Kind of looks a little like sim tower, wonder if it plays like it. I loved that game.
08-08-2011, 11:46 PM
#16
Joined: Jan 2010
Location: Perth, Western Australia
Posts: 4,355
Quote:
Originally Posted by crex View Post
Wow that was fast! Instabought! I have a feeling this will be better than HSS and PA. I'm gonna sync and play it now.

But I have to ask a question, does anybody else feel like they jumped the gun a little early on this one?
Yes, No Game Center and Universal support? What are they thinking?

Dropped iPhone 6 on live tv. Became a viral sensation.
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08-08-2011, 11:54 PM
#17
Joined: Jul 2010
Location: From Wales. Currently living in Canada
Posts: 1,067
Quote:
Originally Posted by triggywiggy View Post
Yes, No Game Center and Universal support? What are they thinking?
Well, Kairosoft don't do universal support and only one game has had GC support added, so it was kinda expected that this game wouldn't have either really.

I've already been playing the Japanese version for a while now and it's one of my fave Kairosoft games so far. If you wanna know a little info about how the game plays, you can check out the hands on preview I did of the Japanese version a while ago.
http://kairospot.net/threads/departm....61/#post-4893

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08-09-2011, 12:04 AM
#18
Joined: Nov 2009
Posts: 5,146
Is there a video of gameplay available somewhere?
08-09-2011, 12:05 AM
#19
Joined: May 2010
Location: Lexington, KY
Posts: 2,377
Send a message via AIM to SkyMuffin Send a message via Yahoo to SkyMuffin
Game Impressions

Quote:
Originally Posted by plasmakirby3 View Post
As far as I can tell from screenshots, the side-view angle means that the game should focus more on management and less on placement (looks like there won't be any tedious scenery decorating), so you will probably like it since it's more similar to Game Dev Story than either of the other two.
This is very true-- the game lets you rearrange things for a very small price, which is much easier than in Hot Springs Story of Pocket Academy, where you had to completely destroy and then rebuild to do so.

This game is somewhat similar to the old Maxis game Sim Tower, if anyone remembers that. You run a shopping mall by managing the stores, having the right combinations of facilities for bonuses, and simultaneously investing in the surrounding community. These are all elements from previous Kairosoft games, but I'd say that the implementation in this game is much better.

The game revolves around managing several factors. Your two concrete resources are money, which is used to purchase new shops or invest, and hearts, which are used to purchase floor plans for new facilities/shops, or upgrade shops you already have. You get money from raw sales and hearts every now and then from satisfied customers. The result is that you have multiple ways of making your mall successful-- you can invest in the community to boost popularity, or you can simply get more stores or improve those stores.

The gameplay itself is a lot less focused on the player constantly answering or watching dialogues than it is in previous Kairosoft games (especially Game Dev Story, with its "boosts"). Most of the time you are simply waiting for the money or hearts you need to get the next thing. However, the game progresses so quickly (even on the default normal speed) that it doesn't ever bore you. The game is constantly punctuated with random events that make the game more interesting. There are holiday sales, "regular" customers who give you special bonuses (money, building plans, new customers), and a "fever" mode which activates when your popularity meter fills up, causing your mall to have tons of customers-- all of whom give you hearts.

There's also the return of a "spot" system like in Pocket Academy, where having certain facilities near each other produces special bonuses. The difference in Mega Mall Story, however, is that instead of forcing the player to blindly plop stuff around in an effort to accidentally discover these combinations, the game actually lets you purchase them (with money) from a vendor once a year. I find this system to be a lot more satisfying-- it feels less random and more strategic.

A few criticisms-- yet again, you can't set the game to "fast" without first going through the game once. However, it is not as noticeable in this game because the days pass much more quickly.

The one major annoyance I've discovered so far is that sometimes if you use hearts to improve a store, you can fail and lose all of those hearts forever. In Game Dev Story, you got a little compensation through "Bugs", which could be converted back into Research Points, but in this game it is less forgiving. The game also doesn't give you a percentage for success/failure, so it feels extremely risky. I don't know how the Random Number Generator works, but a mechanic like this encourages the player to reload their save over and over until it works.

There's also less direct interaction with your patrons as there has been in previous Kairosoft games, which could be good or bad. A superficial criticism is that you have people going to a mall and spending $10,000 all at once, which is kind of silly.

Multitasking/backgrounding is supported. No retina display, but it looks pretty great, as expected of Kairosoft. The music/sound is pretty typical Kairosoft-- a few repeated bars for music, same old sound effects.

This game is really addictive-- maybe even more so than the other Kairosoft games I've played. It feels more rich and fully developed than their previous iOS releases; there's a lot less stuff that feels like "filler", and nearly everything feels as if it has some kind of purpose and strategic value for the player. The progress in the game is paced very well, so it feels less like a big uphill battle at the start, and more like a satisfying simulation of exponential growth. I haven't finished it yet (just started two hours ago) to see what kind of replay value there is, but right now, it is definitely worth the price. I am already hopelessly addicted to it.

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Last edited by SkyMuffin; 08-09-2011 at 12:09 AM.
08-09-2011, 12:37 AM
#20
Joined: Dec 2010
Location: Sydney
Posts: 2,556
Is there like an 'endless' play mode?