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iPhone: Tank Arena Battle

05-11-2009, 01:26 AM
#11
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
Quote:
Originally Posted by jchampl View Post
haha, but that takes extra time. i'll rely on you fixing it for me every time
Dont worry, have no fear! Whenever jchampl posts images, Rocketman will be here!

I will fix em whenever you post em.
05-11-2009, 01:41 AM
#12
Joined: Apr 2009
Posts: 385
Impressed.

Bought!

Plays: Zaxxon Escape, Plague Inc., Phoenix HD, Block Fortress, Knights of Pen and Paper.
Using: 64 GB iPod Touch 5G

05-11-2009, 02:07 AM
#13
Joined: Nov 2008
Posts: 186
I did buy it to now.
05-11-2009, 02:32 AM
#14
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Review: T.A.N.K. entertaining, fast-paced 3D battle game

Have you ever dreamed of playing cat and mouse with military vehicles? That’s the premise behind T.A.N.K., which is a 3D version of tank combat (e.g. Atari Combat and Battlezone). The objective is simple: destroy the other tank before it destroys you.

Visually, the game looks great as you command a tank through 4 different arenas. Besides the limited number of arenas, they are all the same size with the only changes being the obstacles, which is one shortcoming of T.A.N.K. The 3D environment runs smoothly and just feels like an arena. The game can only be played in portrait mode, which is not a big deal for me, but hopefully an option for landscape is included in a future update. Only one arena is unlocked to start with others unlocked after successfully completing levels.

Also, as you win more, additional tank customization options are unlocked that offer advantages in speed, armor protection, acceleration and weapons reload. A unique part of the customization section is that the tank visually changes based on your customization selections. The visual changes are instantaneous (think fashion accessories except with weapons), and the graphics are nicely weaved into this section. Also on the customization page, the game also provides statistics on such areas as win/loss and best rank among others.

T.A.N.K. also has a ranking system based on victories and are computed after the fourth arena. You begin as a private and by successfully completing one level for example, you receive the rank of Lieutenant, Major with two wins, Colonel with three, etc. Other ranks include Brigadier General and Major culminating with 5-Star General. In general, you begin with 5 lives and a bonus life is awarded when no lives are lost per level.

The controls are responsive and accurate, but there is a slight learning curve since it’s all about levers/sliders and knowing which to shift up or down to turn left or right in addition to the basic forward and reverse. If you’ve played Vector Tanks, then you’re more than familiar with the sliding controls, but it does take practice. I experienced no problems with them whatsoever outside of the occasional mistake of sliding the wrong way. The fire button is located in between the two level controls.

The gameplay screen is efficiently laid out, and even with the controls taking up space at the bottom of the screen, it’s functional yet elegant (or as elegant as you’re going to get with a tank game). On the left-hand side is a radar mini-map showing the positions of both tanks, obstacles and launched missiles. Also, healthbars (red for the enemy tank, white for the player) are located with the mini-map as well as the number of lives for both sides. The mini-map will be your eyes because T.A.N.K. is about hide and seek. In many cases, you won’t actually see the enemy tank and instead will rely on the radar to accurately bounce missiles off walls and structures.

The tank moves like a real tank in that it’s slow and deliberate in movements. Depending on selected customizations, there are noticeable changes in speed and acceleration as well as weapons fire. The physics in terms of ricocheting missiles off walls and structures are spot on. Missiles will ricochet several times, and as you move through the levels, you’ll get a good feel for the angles. One of the problems I do have is that the AI is not as intelligent as it could be especially in the first arena. The enemy tank will sit there as you bounce missiles off the wall hitting it and make no attempt to move. Fortunately, the AI gets smarter—if that’s the word—later on and as you move up the ranks. On that note, one of the strengths of T.A.N.K. is that the AI attacks, attacks, and attacks adding significantly to the gameplay. You’ll definitely need to watch for those ricochets because they will hit you before you know it. In terms of the four arenas, they generally consist of blocks and electrical fields (which btw are hazardous to your tank’s health). One nice detail the devs included is tank damage. It’s not overdone, but when you’re tank gets damaged, smoke and sparks appear. Exploding tanks are what T.A.N.K. is all about, and the again 3D explosions are more than adequate and add to fun.

T.A.N.K. is a polished game with visually impressive graphics and 3D animation along with responsive controls. The replayability comes from unlocking tank weapons and customizations, and moving up the ranks. Hopefully, more arenas with different themes are added in future updates because that's my main issue with the game. As is, the current version of T.A.N.K. is a fun addition to anyone’s iPhone/iPod Touch game library.

Albie Meter: 4 Stars (recommended for those itching for some tank whooping)

Last edited by Big Albie; 05-11-2009 at 03:02 AM.
05-11-2009, 02:38 AM
#15
Joined: Nov 2008
Posts: 186
the arenas dont seem to change in size, soo its pretty limited space to move on.
05-11-2009, 02:40 AM
#16
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Quote:
Originally Posted by Khayman View Post
the arenas dont seem to change in size, soo its pretty limited space to move on.
They don't change in size which is a shortcoming. I hope they plan to add more in the future updates. For what it is with the graphics and the gameplay, it's pretty good.
05-11-2009, 03:50 AM
#17
Quote:
Originally Posted by tkd fiend View Post
Initial Impression:

this is turning out to be my favorite game on the Idevice

the graphics are surprisingly supurb for a .99 cent game. When i fired it up it gave me a brief tutorial screen then thrusted me into the first stage. Yes, it is in portrait mode, but it didnt seem to bother me. WHen controlling the tank it moves in a slow and methodical pace. I found this to be a bit unnerving when i was being shot at by an enemy tank and tried to get some cover. But upon completion of the stage, I was able to unlock upgrades for my tank that are completely customizable.

FOr .99 cents this game is a STEAL. no freezes up to this point, great sountrack (sounds like goldeneye to me) and the AI is surprisingly kinda tricky. I can't want to keep on playing this game after my essay!!

TKD out
Alright, I give. Gonna buy it lol.

What I was wondering was how deep the customization was. Is there a lot of different parts and upgrades? Will there be more upgrades in the future? Is there an ability to add more than one primary weapon. Like 2 mini machine guns on the side.
05-11-2009, 04:01 AM
#18
Joined: Feb 2009
Location: Folsom, CA
Posts: 851
Send a message via AIM to skamando
I had to restore my iPhone for some pretty stupid reasons, which I won't get into right now. But, once everything is installed and synced, I'm gunna buy the $#!+ out of this!

Faves: Saucelifter, Westbang, Eliss, Edge, Tilt to Live, Mindwall, Radial 50, Super Quick Hook, Sword of Fargoal, Carcassone, Trainyard.
Playing: Super Mega Worm, Aqueduct, Monster Dash, FASTAR!, Shining Force, Frogatto, The Incident, Dark Nebula Ep. 2.
05-11-2009, 04:23 AM
#19
Joined: Mar 2009
Location: Bay Area, California
Posts: 947
Send a message via AIM to Phil_Synowiec Send a message via Skype™ to Phil_Synowiec
Downloading now! Reminds me of battle bots. anyways, super annoying to find in the mobile store with such a name and developer name.
05-11-2009, 04:32 AM
#20
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,919
Quote:
Originally Posted by SlideToPlay Phil View Post
Downloading now! Reminds me of battle bots. anyways, super annoying to find in the mobile store with such a name and developer name.
agreed, I went through 75 listings after typing T.A.N.K..

Hurry back w/impressions.

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