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06-16-2013, 04:06 AM
#81
Joined: Jun 2012
Location: Indonesia
Posts: 981
Send a message via Skype™ to 2133
Sounds like praise is getting big. Is it worth the bucks?

I love FPSes, so will this work for me? Anyways I will maybe buy it after my vacations.

I request an AMA of seon in Reddit.
06-16-2013, 04:33 AM
#82
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Quote:
Originally Posted by 2133 View Post
Sounds like praise is getting big. Is it worth the bucks?

I love FPSes, so will this work for me? Anyways I will maybe buy it after my vacations.

I request an AMA of seon in Reddit.
This has nothi to do with a FPS games in more like a tower defence/RTS game. But yes it's worth the money it's a great game.

06-21-2013, 11:15 PM
#83
Joined: Aug 2011
Location: Kansas City
Posts: 703
Love to have a elite...er mode..... I keep devastating the elite level I hold several #1 scores on maps... I love the game, wish more people played online!
06-29-2013, 04:38 PM
#84
Joined: Aug 2012
Location: Texas
Posts: 37
Quote:
Originally Posted by seon View Post
We just submitted v1.1 that has some cool new features, including:
  • a new Engineer unit (can remove walls and mines)
  • new Any v Any setup teams games
  • new teams setup lobby for local games + better teams setup of online games
  • up to 6 healing stations in a level
  • 8 new achievements
  • new Big Heads visual mode
  • second defense campaign
  • smarter AI in skirmish/CTF
  • fix for oversized UI on iPod Touch devices (missing back buttons)
  • lots of bug fixes and networking improvements

Hexes? this is Cubemen!


In all seriousness, if the levels are stuck at 6 players, then hex blocks make sense for symmetry, otherwise, it would nice to be able to customize how many total player you can have, such as having 8 players, 4 players, or even 10 players. At this time, four way symmetry doesn't work very well, particularly when height limits are considered in addition to limits on the number of teleport stations and healer pads. Having at least 8 pairs of teleporters stations would definitely help.

Also, a multiplayer mode called 'Onslaught' would be interesting, with four or eight players assaulting a central AI or player that is uber powerful in comparison to any single player.
07-06-2013, 08:44 PM
#85
Joined: Aug 2011
Location: Kansas City
Posts: 703
Domination...

I had completely devastated some online and AI and loved this view...

Any news or updates? Love this game!
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07-06-2013, 09:27 PM
#86
Joined: Oct 2011
Posts: 97
We are submitting a minor 1.13 update next week that has more performance optimisations and hopefully a fix to the OSX launch-crash bug going around at the moment.

Right now all of our Cubemen time is being spent on porting to new platforms (some exciting news ahead). Once this is done we will be back on feature updates.

For us, the more platforms == more players == more online games and activity and more awesome user levels. Unfortunately, our new platform targets are not little ports... so it's chewing all of our allotted Cubemen time for now.

Seon Rozenblum | Director & Lead Code Monkey, 3 Sprockets
3sprockets.com | cubemen2.com | cubementd.com

"we make cool stuff for desktop, mobile & console!"
07-06-2013, 11:50 PM
#87
Quote:
Originally Posted by seon View Post
We are submitting a minor 1.13 update next week that has more performance optimisations and hopefully a fix to the OSX launch-crash bug going around at the moment.

Right now all of our Cubemen time is being spent on porting to new platforms (some exciting news ahead). Once this is done we will be back on feature updates.

For us, the more platforms == more players == more online games and activity and more awesome user levels. Unfortunately, our new platform targets are not little ports... so it's chewing all of our allotted Cubemen time for now.
Cross platform play?, or user maps at least? =D
07-06-2013, 11:52 PM
#88
Joined: Oct 2011
Posts: 97
There is already cross platform play between iOS, OSX (MAS) and Steam (Win, OSX & Linux).

Yes, we will continue to offer cross platform play on all platforms we port to :-)

Seon Rozenblum | Director & Lead Code Monkey, 3 Sprockets
3sprockets.com | cubemen2.com | cubementd.com

"we make cool stuff for desktop, mobile & console!"
07-28-2013, 07:21 PM
#89
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
I liked the graphics in this game, it is pretty fun.