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  #41  
Old 11-13-2014, 01:05 PM
Risky Lab Risky Lab is offline
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iPhone 5s, iOS 7.x
 
Join Date: Dec 2012
Location: Dallas & Boston
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Thanks for the kind words, folks! Sorry seven, no release date set but we're working as hard as we can. We've made a lot of progress the last few months.

Here's some visual updates. I recently went through and redid all the terrain and structure art.




and a new app icon to go along with everything.
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  #42  
Old 11-13-2014, 02:19 PM
peter_fls peter_fls is offline
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Join Date: Mar 2014
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I can't get over the general style of this game - it looks amazing. Quick scan of the other posts seems to imply paid up front. Hope so, I'll be grabbing it right when it comes out if so.
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  #43  
Old 12-19-2014, 10:40 PM
Gafferman Gafferman is offline
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I'm guessing this isn't coming out this year? Any updates?
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  #44  
Old 12-20-2014, 04:59 PM
Risky Lab Risky Lab is offline
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@Peter_fls - Paid app is indeed the plan at the moment.

@Gafferman - We want it out the door as much as everyone else, but 2014 isn't gonna happen, sorry!

In other news we just announced our Item Shop!
Destroying enemy units will earn you charges, which you can spend on items that will supercharge your army until your next turn.

Here's a few mockups of it in action.

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  #45  
Old 01-06-2015, 07:27 PM
A-Warz#1Best A-Warz#1Best is offline
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Join Date: Aug 2014
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I thought you were different riskylabs.. IF YOU are going to make your item shop then this will end up no better than every other pay 2 win app. Some of us don't have money like that to spend every time we want to. And I really want to (trust me). But noone will buy this, i mean maybe the rich kid that can afford it but im just trying to give solid advice. PLEASE listen to your fans!!
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  #46  
Old 01-06-2015, 09:34 PM
pikpiak pikpiak is offline
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iPad Air 2, iOS 8.x
 
Join Date: Dec 2014
Posts: 17
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Quote:
Originally Posted by Risky Lab View Post
@Peter_fls - Paid app is indeed the plan at the moment.

In other news we just announced our Item Shop!
Destroying enemy units will earn you charges, which you can spend on items that will supercharge your army until your next turn.
Sounds like Item Shop is a game mechanic rather than a P2W feature.
Maybe RiskyLabs should change the name "Item Shop" so people won't get a wrong initial impression.
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